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Design & Development: Warlord Article UP!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4109571" data-attributes="member: 710"><p>Just because someone doesn't like one aspect from D&D doesn't mean that another system that lacks this aspect will automatically be better suited for him. Because I am pretty sure that despite my reservations on Vancian magic, 3rd edition D&D was still one of the best - if not the best - game suited for me. I don't care about "traditional" D&D or any stuff like that. I want to find the system that works best (from the existing ones) for me and my group. In the past, that has been 3.5, and it looks like in the future, it will be D&D 4E. It doesn't have to be. I would have been perfectly happy if anyone came out with a system totally unrelated to D&D that works just as well - but that didn't happen yet. And might never will, since considering the resources (human as financial) of WotC, they are still the most likely to create a good game...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4109571, member: 710"] Just because someone doesn't like one aspect from D&D doesn't mean that another system that lacks this aspect will automatically be better suited for him. Because I am pretty sure that despite my reservations on Vancian magic, 3rd edition D&D was still one of the best - if not the best - game suited for me. I don't care about "traditional" D&D or any stuff like that. I want to find the system that works best (from the existing ones) for me and my group. In the past, that has been 3.5, and it looks like in the future, it will be D&D 4E. It doesn't have to be. I would have been perfectly happy if anyone came out with a system totally unrelated to D&D that works just as well - but that didn't happen yet. And might never will, since considering the resources (human as financial) of WotC, they are still the most likely to create a good game... [/QUOTE]
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