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Design & Development: Warlord Article UP!
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<blockquote data-quote="Remathilis" data-source="post: 4111069" data-attributes="member: 7635"><p>See, I don't see an internal conflict between abstract rules and narrative flow. Take for example Attack of the Clones. Anakin is shot with Force Lighting and flunk a good distance. He is staggered, stunned, and leaves Obi-Wan to fight Dooku. When Obi-Wan is defeated and nearly coup-de-gras'd, Anakin recovers, jumps up, and blocks Dooku's blow. Dramatic Storytelling. </p><p></p><p>Now, how would that be handled in game mechanics? Well, Anakin's reflex defense is hit by the force lightning, and it deals enough damage to drop him. Obi-Wan, unable to heal Anakin due to Dooku's onslaught, fights for 3-4 rounds where Dooku widdles away Obi-Wan's remaining hp. On the four round, Anakin rolls the 20 on his recovery roll, just and Obi-Wan takes enough damage to drop. Anakin uses an action point to spring up, charge Dooku, and block Dooku's blow with some awesome Jedi per encounter ability. </p><p></p><p>Now, at no time watching that duel do you know Anakin is below 1/2 hp and used his second wind already, or that Obi-Wan's player couldn't roll above a 8 to save his life, or that Dooku rolled a crit to drop Obi-wan into negatives. All the abstract mechanics serve to do is give stage directions. Could the fight have played out differently? Sure it could off (see: the rematch in Revenge of the Sith). However, if the round played out like it did, I'd have not problem visualizing something akin to what happened in the movie.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4111069, member: 7635"] See, I don't see an internal conflict between abstract rules and narrative flow. Take for example Attack of the Clones. Anakin is shot with Force Lighting and flunk a good distance. He is staggered, stunned, and leaves Obi-Wan to fight Dooku. When Obi-Wan is defeated and nearly coup-de-gras'd, Anakin recovers, jumps up, and blocks Dooku's blow. Dramatic Storytelling. Now, how would that be handled in game mechanics? Well, Anakin's reflex defense is hit by the force lightning, and it deals enough damage to drop him. Obi-Wan, unable to heal Anakin due to Dooku's onslaught, fights for 3-4 rounds where Dooku widdles away Obi-Wan's remaining hp. On the four round, Anakin rolls the 20 on his recovery roll, just and Obi-Wan takes enough damage to drop. Anakin uses an action point to spring up, charge Dooku, and block Dooku's blow with some awesome Jedi per encounter ability. Now, at no time watching that duel do you know Anakin is below 1/2 hp and used his second wind already, or that Obi-Wan's player couldn't roll above a 8 to save his life, or that Dooku rolled a crit to drop Obi-wan into negatives. All the abstract mechanics serve to do is give stage directions. Could the fight have played out differently? Sure it could off (see: the rematch in Revenge of the Sith). However, if the round played out like it did, I'd have not problem visualizing something akin to what happened in the movie. [/QUOTE]
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