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Design & Development: Warlord Article UP!
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<blockquote data-quote="Ximenes088" data-source="post: 4111553" data-attributes="member: 59899"><p>I'm definitely seeing the use of this class in my own game, and I can see a lot of players I know finding something to like about it. The distinction between "sword-swinging loner" and "leader of men" is one that gets made all the time. It's just that 3E PCs don't really have the option of taking any special leadership shticks until 6th level. There's almost nothing you can do to make your swordsman any group-handier to have along in a fight than any other swordsman, barring such fabulously useful choices as taking a few levels of Bard.</p><p></p><p>As for the new focus on group-affecting tactics and maneuvers, I can't see them doing the slightest injury to narrative and roleplaying in my own games. When I want to have a setpiece battle, I can use them, and when I don't, I just use a Skill Challenge that the whole group can get involved in.</p><p></p><p>I've already run a half-dozen scenes with my existing PCs all revolving around Skill Challenge situations. I was able to run a "Horatio at the bridge" gate defense situation for a solo PC that never actually involved a single to-hit roll- he was using his Balance skill to shove attackers down the slope, Hide to get clear of thrown volleys, Intimidate to buy some space... all manner of skills based on the particular roleplaying choices he made. His combat abilities were used to get bonii on the rolls based on his actions, and what would've been a brutally dreary twenty-attack-rolls-a-round death-by-statistics scene in 3E was made into a flavorful high-risk heroism scene that left the PC bloodied but victorious. This is what I want from a new edition, and from my experiences thus far, this is what I'm getting.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4111553, member: 59899"] I'm definitely seeing the use of this class in my own game, and I can see a lot of players I know finding something to like about it. The distinction between "sword-swinging loner" and "leader of men" is one that gets made all the time. It's just that 3E PCs don't really have the option of taking any special leadership shticks until 6th level. There's almost nothing you can do to make your swordsman any group-handier to have along in a fight than any other swordsman, barring such fabulously useful choices as taking a few levels of Bard. As for the new focus on group-affecting tactics and maneuvers, I can't see them doing the slightest injury to narrative and roleplaying in my own games. When I want to have a setpiece battle, I can use them, and when I don't, I just use a Skill Challenge that the whole group can get involved in. I've already run a half-dozen scenes with my existing PCs all revolving around Skill Challenge situations. I was able to run a "Horatio at the bridge" gate defense situation for a solo PC that never actually involved a single to-hit roll- he was using his Balance skill to shove attackers down the slope, Hide to get clear of thrown volleys, Intimidate to buy some space... all manner of skills based on the particular roleplaying choices he made. His combat abilities were used to get bonii on the rolls based on his actions, and what would've been a brutally dreary twenty-attack-rolls-a-round death-by-statistics scene in 3E was made into a flavorful high-risk heroism scene that left the PC bloodied but victorious. This is what I want from a new edition, and from my experiences thus far, this is what I'm getting. [/QUOTE]
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