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Design & Development: Warlord Article UP!
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<blockquote data-quote="Derren" data-source="post: 4112140" data-attributes="member: 2518"><p>While every character is more effective when played by a competent player warlords are the only class which actively screw the other PCs when they use their abilities in a bad way. A wizard played by a bad player might not contribute much to the party but the other players will not be affected negatively by it much. A badly played warlord on the other hand can screw the other PCs quite hard when he shifts them in suboptimal positions.</p><p>To compare the warlord with the cleric, when the cleric casts a buff spell you are either better of than before or it doesn't affect you. When a warlord uses one of his abilities it is possible that you will be in a worse position than before if the player of the warlord has some problems with tactics.</p><p>You can of course disallow certain players from playing warlords (or they recognize for themselves that they are not good at playing one but then the warlord would be the most restricting class in D&D even after 3E paladins).</p><p></p><p>In 3E the PC can say "I follow this guys orders because he is smart". In 4E it is "I follow this guys orders because he is a warlord, no matter if he is smart or not".</p></blockquote><p></p>
[QUOTE="Derren, post: 4112140, member: 2518"] While every character is more effective when played by a competent player warlords are the only class which actively screw the other PCs when they use their abilities in a bad way. A wizard played by a bad player might not contribute much to the party but the other players will not be affected negatively by it much. A badly played warlord on the other hand can screw the other PCs quite hard when he shifts them in suboptimal positions. To compare the warlord with the cleric, when the cleric casts a buff spell you are either better of than before or it doesn't affect you. When a warlord uses one of his abilities it is possible that you will be in a worse position than before if the player of the warlord has some problems with tactics. You can of course disallow certain players from playing warlords (or they recognize for themselves that they are not good at playing one but then the warlord would be the most restricting class in D&D even after 3E paladins). In 3E the PC can say "I follow this guys orders because he is smart". In 4E it is "I follow this guys orders because he is a warlord, no matter if he is smart or not". [/QUOTE]
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