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Design & Development: Warlord Article UP!
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<blockquote data-quote="Storm-Bringer" data-source="post: 4112788" data-attributes="member: 57832"><p>Except, the 'probability' is either 100%, or 0%. It is also entirely under the player's purview of when it occurs, meaning the character has a certain control over the opponent's actions (from a narrativist view; the creature doesn't expose its weakness until the player says it does).</p><p></p><p>The first time they use it that day, the odds of finding the weakness are 100% (the odds of successfully exploiting it may be less). After that, the odds are 0% every successive time they attempt it.</p><p></p><p>In other words, the player may know they can only do it once a day, but it would take a pretty obtuse character to explain a complete inability to notice they either can't hit the same place to make an opponent bleed, or no matter how many times they hit successive opponents there, they don't bleed like the first one did that day (Crimson Edge).</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4112788, member: 57832"] Except, the 'probability' is either 100%, or 0%. It is also entirely under the player's purview of when it occurs, meaning the character has a certain control over the opponent's actions (from a narrativist view; the creature doesn't expose its weakness until the player says it does). The first time they use it that day, the odds of finding the weakness are 100% (the odds of successfully exploiting it may be less). After that, the odds are 0% every successive time they attempt it. In other words, the player may know they can only do it once a day, but it would take a pretty obtuse character to explain a complete inability to notice they either can't hit the same place to make an opponent bleed, or no matter how many times they hit successive opponents there, they don't bleed like the first one did that day (Crimson Edge). [/QUOTE]
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