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[+] Design & Development: Wealth Curves
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<blockquote data-quote="CapnZapp" data-source="post: 7351095" data-attributes="member: 12731"><p>Our next chart features two curves. </p><p></p><p>The burgundy one is called "XP=GP". You should recognize it because it is the Character Advancement table from PHB page 15 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You would want to choose this if you like playing a classic "XP for Gold" game where a hero needs to spend one GP for each XP. As Blog of Holding explains, one straight-forward way to accomplish this is by using the DMG treasure hoard rules, with two easy-to-remember changes:</p><p>1) at the top half of each tier, double the indicated monetary award of any hoard. That is, for tier I, CR 3 and CR 4 monster hoards but not CR 1 and CR 2 ones.</p><p>2) ignore tier IV monetary gains entirely. Keep awarding double-strength tier III gold. You may still roll magic item loot from the tier IV.</p><p></p><p>This curve ends up at 355,000 gold.</p><p></p><p>The red one is the NPC wealth curve from 3rd edition. It's original purpose, back in the bad old days when you were supposed to spend hours equipping each and every NPC with items, was to tell you how much gold that NPC has spent on its equipment.</p><p></p><p>I am reusing it here simply as a nice curve that does <em>not</em> end up close to a million bucks, as the next set of curves will. Do notice how this curve is rather flat for most levels, if that appeals to you. The end point is 220K gp.</p><p></p><p>[ATTACH]94543[/ATTACH]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7351095, member: 12731"] Our next chart features two curves. The burgundy one is called "XP=GP". You should recognize it because it is the Character Advancement table from PHB page 15 :) You would want to choose this if you like playing a classic "XP for Gold" game where a hero needs to spend one GP for each XP. As Blog of Holding explains, one straight-forward way to accomplish this is by using the DMG treasure hoard rules, with two easy-to-remember changes: 1) at the top half of each tier, double the indicated monetary award of any hoard. That is, for tier I, CR 3 and CR 4 monster hoards but not CR 1 and CR 2 ones. 2) ignore tier IV monetary gains entirely. Keep awarding double-strength tier III gold. You may still roll magic item loot from the tier IV. This curve ends up at 355,000 gold. The red one is the NPC wealth curve from 3rd edition. It's original purpose, back in the bad old days when you were supposed to spend hours equipping each and every NPC with items, was to tell you how much gold that NPC has spent on its equipment. I am reusing it here simply as a nice curve that does [I]not[/I] end up close to a million bucks, as the next set of curves will. Do notice how this curve is rather flat for most levels, if that appeals to you. The end point is 220K gp. [ATTACH=CONFIG]94543._xfImport[/ATTACH] [/QUOTE]
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