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[+] Design & Development: Wealth Curves
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<blockquote data-quote="CapnZapp" data-source="post: 7351112" data-attributes="member: 12731"><p>And finally, the big boys, where level 20 characters end up with <em>a lot</em> of gold. Do note that this has been what every edition of D&D has resulted in, regardless of whether there's been anything to spend it on or not.</p><p></p><p>The green 3rd ed curve is the much-discussed "Expected Wealth per Level", included mainly for comparison purposes. Since Sane Magic Prices seems to reuse much of the d20 framework I'm assuming this curve is great for any campaign including magic shoppes with Sane prices.</p><p></p><p>Pathfinder is similar, for that game, and yellow. Presumably the differences are mostly because Paizo couldn't very well keep using the existing d20 curve, so they made their own.</p><p></p><p>The most interesting of the three is the blue "typical" curve. Thanks to the efforts of [MENTION=35915]tankschmidt[/MENTION] and [MENTION=6932123]Kinematics[/MENTION] we now have a curve of what the DMG treasure guidelines actually result in when used. Not always, of course - the curve is named "typical" because it's an average.</p><p></p><p>You could call this the "default" curve in 5th edition. And that would be fine, as long as you remain aware you need no gold in this edition for the game to work. And indeed, even official adventure campaigns sometimes do not bother sticking to this line. (Actually I would be interested in wealth curves for each of the major hardbacks. For instance, my feeling is that Storm King's Thunder comes closest to Typical wealth since it mostly off-loads treasure awards to the DMG tables. While my experience with Out of the Abyss tells me it hands out very low wealth.)</p><p></p><p>Here they are, first for low levels...</p><p></p><p>[ATTACH]94544[/ATTACH]</p><p></p><p>...then for all levels:</p><p>[ATTACH]94545[/ATTACH]</p><p></p><p>I'd say they are remarkably similar on the whole.</p><p></p><p>If you wonder why the blue curve looks a bit wonky, please head over to </p><p><a href="http://www.enworld.org/forum/showthread.php?402507-Deconstructing-5e-Typical-Wealth-by-Level" target="_blank">http://www.enworld.org/forum/showthread.php?402507-Deconstructing-5e-Typical-Wealth-by-Level</a></p><p>for more details than you can ever ask for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7351112, member: 12731"] And finally, the big boys, where level 20 characters end up with [I]a lot[/I] of gold. Do note that this has been what every edition of D&D has resulted in, regardless of whether there's been anything to spend it on or not. The green 3rd ed curve is the much-discussed "Expected Wealth per Level", included mainly for comparison purposes. Since Sane Magic Prices seems to reuse much of the d20 framework I'm assuming this curve is great for any campaign including magic shoppes with Sane prices. Pathfinder is similar, for that game, and yellow. Presumably the differences are mostly because Paizo couldn't very well keep using the existing d20 curve, so they made their own. The most interesting of the three is the blue "typical" curve. Thanks to the efforts of [MENTION=35915]tankschmidt[/MENTION] and [MENTION=6932123]Kinematics[/MENTION] we now have a curve of what the DMG treasure guidelines actually result in when used. Not always, of course - the curve is named "typical" because it's an average. You could call this the "default" curve in 5th edition. And that would be fine, as long as you remain aware you need no gold in this edition for the game to work. And indeed, even official adventure campaigns sometimes do not bother sticking to this line. (Actually I would be interested in wealth curves for each of the major hardbacks. For instance, my feeling is that Storm King's Thunder comes closest to Typical wealth since it mostly off-loads treasure awards to the DMG tables. While my experience with Out of the Abyss tells me it hands out very low wealth.) Here they are, first for low levels... [ATTACH=CONFIG]94544._xfImport[/ATTACH] ...then for all levels: [ATTACH=CONFIG]94545._xfImport[/ATTACH] I'd say they are remarkably similar on the whole. If you wonder why the blue curve looks a bit wonky, please head over to [url]http://www.enworld.org/forum/showthread.php?402507-Deconstructing-5e-Typical-Wealth-by-Level[/url] for more details than you can ever ask for :) [/QUOTE]
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