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Design example: Trap method
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<blockquote data-quote="Ry" data-source="post: 3679895" data-attributes="member: 8314"><p>Problem: Javeed is a young aristocrat who was just humiliated by the girl he desires. Now in a rage, he is deadset on challenging the Master to a duel to the death. An NPC friend of the PCs (a mutual acquaintance) runs up to them, and pleads with them to help before Javeed gets himself killed. If the PCs intervene by knocking Javeed out, this may set up Javeed as a recurring antagonist to the PCs' plans. Javeed can use his family's resources to obstruct and annoy the PCs without being evil.</p><p></p><p>Threat: A gnoll bandit, Yagka, heard of the Master's travels and challenged the Master to single combat (read: ambushed him) during the Master's recent travels. He was soundly defeated, but the Master did spare his life. Yagka told his friends that the Master was only powerful because of his magical gear, and has managed to whip them into a frenzy. A large pack of gnolls (20-40) is preparing to descend on the town of Iova's Tryst, their hearts set on arson and murder.</p><p></p><p>Resource: A local farrier keeps a set of well-designed practise swords made with a thin rod of metal drilled through a straight wooden sword. These are ideal for the Master's purposes of accepting challenges. These swords are treated as masterwork longswords, with a penalty for nonlethal damage of only -2.</p><p></p><p>Reward: The Master is a significantly powerful NPC (6th level fighter +at least 20 feats in E6). The Master must be played using all possible options as strategically as possible. If a PC challenges the Master respectfully and loses, the Master provides a potion to return that PC to consciousness, congratulates them on a well-fought match. The PC should be awarded a CR 4 experience award for the attempt (this award is given only once, regardless of how often the Master trounces the PC). If a PC challenges the Master and wins, award experience normally. The Master then retires from the life of a travelling swordsman, joining a military academy as an instructor. The PC can gain the title "The New Master" as the legend grows.</p></blockquote><p></p>
[QUOTE="Ry, post: 3679895, member: 8314"] Problem: Javeed is a young aristocrat who was just humiliated by the girl he desires. Now in a rage, he is deadset on challenging the Master to a duel to the death. An NPC friend of the PCs (a mutual acquaintance) runs up to them, and pleads with them to help before Javeed gets himself killed. If the PCs intervene by knocking Javeed out, this may set up Javeed as a recurring antagonist to the PCs' plans. Javeed can use his family's resources to obstruct and annoy the PCs without being evil. Threat: A gnoll bandit, Yagka, heard of the Master's travels and challenged the Master to single combat (read: ambushed him) during the Master's recent travels. He was soundly defeated, but the Master did spare his life. Yagka told his friends that the Master was only powerful because of his magical gear, and has managed to whip them into a frenzy. A large pack of gnolls (20-40) is preparing to descend on the town of Iova's Tryst, their hearts set on arson and murder. Resource: A local farrier keeps a set of well-designed practise swords made with a thin rod of metal drilled through a straight wooden sword. These are ideal for the Master's purposes of accepting challenges. These swords are treated as masterwork longswords, with a penalty for nonlethal damage of only -2. Reward: The Master is a significantly powerful NPC (6th level fighter +at least 20 feats in E6). The Master must be played using all possible options as strategically as possible. If a PC challenges the Master respectfully and loses, the Master provides a potion to return that PC to consciousness, congratulates them on a well-fought match. The PC should be awarded a CR 4 experience award for the attempt (this award is given only once, regardless of how often the Master trounces the PC). If a PC challenges the Master and wins, award experience normally. The Master then retires from the life of a travelling swordsman, joining a military academy as an instructor. The PC can gain the title "The New Master" as the legend grows. [/QUOTE]
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