Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Design example: Trap method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ry" data-source="post: 3680796" data-attributes="member: 8314"><p>Try it out on adventure modules - take a situation like a dungeon room that's a fight, and look for a PTRR. For example, the slope of the room could be the resource, the enemy's loot is the reward, the monster's the threat, the proximity to the killer ant hive is the problem. When you see a gap, consider filling it.</p><p></p><p>Edit: I had a fight at the docks in my campaign; it was going to be a gang attacking the tariff office just before an enemy ship was going to dock and unload the vanguard of a city coup. I cracked open Tars theory and added </p><p></p><p>problems:</p><p>- Fire at the tarriff office could spread to other buildings</p><p>- a local magistrate trying to tell everybody things were normal and to go back into their homes</p><p></p><p>threats:</p><p>- the magistrate brought his own guards, swords in hand, to deal with dockworkers or residents who resisted the coup</p><p></p><p>resources: </p><p>- dock workers, </p><p>- lots of crates and rope on the docks, </p><p>- a crane, </p><p>- a friendly merchant ship with a big cannon</p><p></p><p>rewards: </p><p>- the Prince of the city will award them medals if they succeed, and it greatly raises their prestige around the docks. Every dockworker will know their names.</p></blockquote><p></p>
[QUOTE="Ry, post: 3680796, member: 8314"] Try it out on adventure modules - take a situation like a dungeon room that's a fight, and look for a PTRR. For example, the slope of the room could be the resource, the enemy's loot is the reward, the monster's the threat, the proximity to the killer ant hive is the problem. When you see a gap, consider filling it. Edit: I had a fight at the docks in my campaign; it was going to be a gang attacking the tariff office just before an enemy ship was going to dock and unload the vanguard of a city coup. I cracked open Tars theory and added problems: - Fire at the tarriff office could spread to other buildings - a local magistrate trying to tell everybody things were normal and to go back into their homes threats: - the magistrate brought his own guards, swords in hand, to deal with dockworkers or residents who resisted the coup resources: - dock workers, - lots of crates and rope on the docks, - a crane, - a friendly merchant ship with a big cannon rewards: - the Prince of the city will award them medals if they succeed, and it greatly raises their prestige around the docks. Every dockworker will know their names. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design example: Trap method
Top