Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Design example: Trap method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ry" data-source="post: 3684887" data-attributes="member: 8314"><p>Here's 4 more for the lair itself</p><p></p><p>Threat: The goblins have a main "battle chamber" that they try to funnel attackers into. The PCs would enter into the narrow end of that chamber, where broken stones are piled high (leaving only a few feet between the rocks and the cave ceiling at the entrance) and require balance checks to cross. Thus, once a creature enters into the chamber they need to slowly move down to the floor of th battle chamber in order to be able to stand up and not balance. The other end of the cavern has some very large stone slabs that the goblins use for cover (Rock caste goblins hide behind these until the PCs approach unless ordered forward, which is unlikely as the Bow and Fire clan retreats). Knife clan tries to circle around through other tunnels to come up behind any intruder.</p><p></p><p>Reward: Upon seeing the heroes, the goblin in charge of the rat pen will immediately surrender, and say he can make it worth their while - he can; he's stashed six small rubies that he stole in the city and he's been saving them to bribe Mojara to let him be the next Castelord of the Bow caste.</p><p></p><p>Asset: A large pit in the main battle chamber has a floor that slopes towards it - at the bottom of the pit is an angry Ogre who has been trapped here for some time. The ogre could be bargained with, and will kill any goblins tossed into the pit.</p><p></p><p>Problem: There are many small, difficult to notice passages that connect different tunnels in the area. These require Escape Artist checks to pass through (DC 20), but the Knife caste is trained in doing these exact ones, giving them a +2 circumstance bonus in addition to their check.</p></blockquote><p></p>
[QUOTE="Ry, post: 3684887, member: 8314"] Here's 4 more for the lair itself Threat: The goblins have a main "battle chamber" that they try to funnel attackers into. The PCs would enter into the narrow end of that chamber, where broken stones are piled high (leaving only a few feet between the rocks and the cave ceiling at the entrance) and require balance checks to cross. Thus, once a creature enters into the chamber they need to slowly move down to the floor of th battle chamber in order to be able to stand up and not balance. The other end of the cavern has some very large stone slabs that the goblins use for cover (Rock caste goblins hide behind these until the PCs approach unless ordered forward, which is unlikely as the Bow and Fire clan retreats). Knife clan tries to circle around through other tunnels to come up behind any intruder. Reward: Upon seeing the heroes, the goblin in charge of the rat pen will immediately surrender, and say he can make it worth their while - he can; he's stashed six small rubies that he stole in the city and he's been saving them to bribe Mojara to let him be the next Castelord of the Bow caste. Asset: A large pit in the main battle chamber has a floor that slopes towards it - at the bottom of the pit is an angry Ogre who has been trapped here for some time. The ogre could be bargained with, and will kill any goblins tossed into the pit. Problem: There are many small, difficult to notice passages that connect different tunnels in the area. These require Escape Artist checks to pass through (DC 20), but the Knife caste is trained in doing these exact ones, giving them a +2 circumstance bonus in addition to their check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design example: Trap method
Top