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General Tabletop Discussion
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Design issues with 5e
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<blockquote data-quote="W'rkncacnter" data-source="post: 9873106" data-attributes="member: 7033455"><p>saving throws. jesus christ these are a mess in 5e. too few proficiencies are given out for most classes and even the ones that scale don't scale enough towards higher levels. combine that with enemy saves getting ridiculous while your DCs scale super slowly and some saves being practically useless with others being incredibly powerful and...eugh. the numbers i think could be solved just by ripping pf2e's proficiency bonuses (+2/4/6/8), maybe adding another tier (+10), and then recalibrating everything related to prof bonus to use that (or your tier for prof bonus per rest abilities, either could work). that'd also help with [USER=90374]@payn[/USER]'s problem with skills by giving a way to have different training levels for each skill. the problem of some saves being useless and others being too good could be solved in a couple different ways - you could crunch the saves back into fort/ret/will (with maybe the 4e option of having your highest of 2 different abilities determine which is used for each save if you want), or you could reexamine every effect that calls for a save and determine what save they should call for (with possibly the option of allowing for a choice of saves if it'd make sense - e.g. tanking a fireball with con vs dodging it with dex). that'd be something for testing, i think.</p><p></p><p>feats and asis sharing a character building resource. having to choose between following the expected math and getting a cool ability is just kinda trash.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9873106, member: 7033455"] saving throws. jesus christ these are a mess in 5e. too few proficiencies are given out for most classes and even the ones that scale don't scale enough towards higher levels. combine that with enemy saves getting ridiculous while your DCs scale super slowly and some saves being practically useless with others being incredibly powerful and...eugh. the numbers i think could be solved just by ripping pf2e's proficiency bonuses (+2/4/6/8), maybe adding another tier (+10), and then recalibrating everything related to prof bonus to use that (or your tier for prof bonus per rest abilities, either could work). that'd also help with [USER=90374]@payn[/USER]'s problem with skills by giving a way to have different training levels for each skill. the problem of some saves being useless and others being too good could be solved in a couple different ways - you could crunch the saves back into fort/ret/will (with maybe the 4e option of having your highest of 2 different abilities determine which is used for each save if you want), or you could reexamine every effect that calls for a save and determine what save they should call for (with possibly the option of allowing for a choice of saves if it'd make sense - e.g. tanking a fireball with con vs dodging it with dex). that'd be something for testing, i think. feats and asis sharing a character building resource. having to choose between following the expected math and getting a cool ability is just kinda trash. [/QUOTE]
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Design issues with 5e
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