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Design issues with 5e
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<blockquote data-quote="W'rkncacnter" data-source="post: 9873317" data-attributes="member: 7033455"><p>that kind of flies in the face of 5e design philosophy (which is the only reason i didn't mention this - it's subjective whether or not it's really a "design issue"), but i don't really like that part of 5e anyway. even a level 10 character is a superhuman but the difference between your average level 1 character's base attack roll vs level 10 is like +4 (2 from asis, 2 from prof bonus). that's...really nothing. it kind of breaks the illusion when you realize. there's sort of ways around it, like reducing DCs based on what level the character is, but that also flies in the face of 5e design philosophy and kind of defeats the point of even getting better numbers at all.</p><p></p><p>i also like how 4e folded the level bonus into your ability modifiers, not your training bonus. pf2e does the latter, which means anything you're not proficient in becomes useless very quickly. i like folding it into ability mods both so you have at least a chance at even your worst skills, and because it really reflects that your character is getting generally more experienced and powerful, not just that you're putting effort into a select few things. "b-but how does it make sense that the wizard is stronger then the barbarian????" well if that's a level 30 wizard who can keep up with demigods vs a fresh level 1 barbarian, yeah, i'd fully expect that wizard to have some tricks to outmuscle that barbarian, the wizard's a part of a strike force that's about to MURDER ORCUS.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9873317, member: 7033455"] that kind of flies in the face of 5e design philosophy (which is the only reason i didn't mention this - it's subjective whether or not it's really a "design issue"), but i don't really like that part of 5e anyway. even a level 10 character is a superhuman but the difference between your average level 1 character's base attack roll vs level 10 is like +4 (2 from asis, 2 from prof bonus). that's...really nothing. it kind of breaks the illusion when you realize. there's sort of ways around it, like reducing DCs based on what level the character is, but that also flies in the face of 5e design philosophy and kind of defeats the point of even getting better numbers at all. i also like how 4e folded the level bonus into your ability modifiers, not your training bonus. pf2e does the latter, which means anything you're not proficient in becomes useless very quickly. i like folding it into ability mods both so you have at least a chance at even your worst skills, and because it really reflects that your character is getting generally more experienced and powerful, not just that you're putting effort into a select few things. "b-but how does it make sense that the wizard is stronger then the barbarian????" well if that's a level 30 wizard who can keep up with demigods vs a fresh level 1 barbarian, yeah, i'd fully expect that wizard to have some tricks to outmuscle that barbarian, the wizard's a part of a strike force that's about to MURDER ORCUS. [/QUOTE]
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