Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Dungeons & Dragons
Design issues with 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9873409" data-attributes="member: 93670"><p>The 5e skill system is too awful on too many levels. Dms best friend combined with bonus types was objectively better than "oh I help" in every way unless you assume that the skill system's entire role in play is to support some kind of free form roleplay where it has have no role whatsoever. That kind of assumption is absurd in ways that should never have been placed at the apex of primary design goals for the skill system.</p><p></p><p>Beyond that the choose your overly combined starting skills and they auto scale cradle to grave under the guise of simplification or whatever compared to class/cross class skills with ranks assigned level by level ultimately just puts more pressure to cookie cutter select the single most optimal combo or else. Gone are the days where a PC might have a couple ranks in a few oddball skills for prereqs to something or flavor because the player thought some basic competency would be useful to that PC, now any skill check of weight is just an echoing chorus of "oh I'm proficient too ill help/can I try" rather than "I think I could use [totally different skill] to help Bob do that by using it to do [specific thing]. Even the adnd2e Oriental adventures (?) proficiency based skill system recognized the need for a more granular level by level set of skill choices than 5e.</p><p></p><p>Switching from reasonably distinct fort reflex and will saves to six needlessly indistinct and overly split saves watered down by a poorly implemented version of bounded accuracy is another sin that's come up a few times already </p><p></p><p>I'm sick and freaking tired of being told to use waves of go bloated monsters to avoid players stun locking solo monster types because the level appropriate ogre troll lich dragon or whatever is itself reduced to a bag of hp and 5e removed the tactical grid combat elements that allowed a handful of mooks to present a meaningful hurdle between PCs/the solo</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9873409, member: 93670"] The 5e skill system is too awful on too many levels. Dms best friend combined with bonus types was objectively better than "oh I help" in every way unless you assume that the skill system's entire role in play is to support some kind of free form roleplay where it has have no role whatsoever. That kind of assumption is absurd in ways that should never have been placed at the apex of primary design goals for the skill system. Beyond that the choose your overly combined starting skills and they auto scale cradle to grave under the guise of simplification or whatever compared to class/cross class skills with ranks assigned level by level ultimately just puts more pressure to cookie cutter select the single most optimal combo or else. Gone are the days where a PC might have a couple ranks in a few oddball skills for prereqs to something or flavor because the player thought some basic competency would be useful to that PC, now any skill check of weight is just an echoing chorus of "oh I'm proficient too ill help/can I try" rather than "I think I could use [totally different skill] to help Bob do that by using it to do [specific thing]. Even the adnd2e Oriental adventures (?) proficiency based skill system recognized the need for a more granular level by level set of skill choices than 5e. Switching from reasonably distinct fort reflex and will saves to six needlessly indistinct and overly split saves watered down by a poorly implemented version of bounded accuracy is another sin that's come up a few times already I'm sick and freaking tired of being told to use waves of go bloated monsters to avoid players stun locking solo monster types because the level appropriate ogre troll lich dragon or whatever is itself reduced to a bag of hp and 5e removed the tactical grid combat elements that allowed a handful of mooks to present a meaningful hurdle between PCs/the solo [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design issues with 5e
Top