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Design issues with 5e
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<blockquote data-quote="Horwath" data-source="post: 9873460" data-attributes="member: 6801299"><p>I do not think that bonuses are too low, especially at high rolls, but skilled users need "protection" from low end results.</p><p>So, to steal from rogues;</p><p>when you are proficient in a skill/tool roll, treat any roll lower than 5 as 5.</p><p>with expertise, treat any roll lower than 10 as 10.</p><p></p><p>might as well delete CON as a stat. move it's saves to STR. STR needs utility boost.</p><p>give everyone +2 HP per level.</p><p></p><p>that is not the problem, it's how little is being called for. If you split it into 3 skills as in 3e you will get even less usage out of spending a skill proficiency on it.</p><p></p><p>same problem as above, and I agree, it needs more written usages in printed adventures and better examples and DCs in PHB.</p><p></p><p>armor needs to be simplified and remove disadvantage on Stealth and return fixed penalties.</p><p>getting penalties of -0 to -3 would be great for balance, also have every armor it's own max dex again.</p><p>Right now there is only 3 mundane armors that are worth having printed:</p><p>studded leather,</p><p>breastplate,</p><p>fullplate,</p><p></p><p>but if you have heavy armors that have:</p><p></p><p>+8 AC, Max DEX +0, penalty -3</p><p>+7 AC, Max DEX +1, penalty -2</p><p>+6 AC, Max DEX +2, penalty -1</p><p>+5 AC Max DEX +3, penalty -0</p><p></p><p>you could have 4 viable heavy armors for different kind of characters.</p><p></p><p>light armor could be:</p><p></p><p>+4 AC, Max DEX +3, penalty -1</p><p>+3 AC, Max DEX +4, penalty -0</p><p>+2 AC, Max DEX +5, penalty -0</p><p>+1 AC, Max DEX +6, penalty -0</p><p></p><p>delete medium armor</p></blockquote><p></p>
[QUOTE="Horwath, post: 9873460, member: 6801299"] I do not think that bonuses are too low, especially at high rolls, but skilled users need "protection" from low end results. So, to steal from rogues; when you are proficient in a skill/tool roll, treat any roll lower than 5 as 5. with expertise, treat any roll lower than 10 as 10. might as well delete CON as a stat. move it's saves to STR. STR needs utility boost. give everyone +2 HP per level. that is not the problem, it's how little is being called for. If you split it into 3 skills as in 3e you will get even less usage out of spending a skill proficiency on it. same problem as above, and I agree, it needs more written usages in printed adventures and better examples and DCs in PHB. armor needs to be simplified and remove disadvantage on Stealth and return fixed penalties. getting penalties of -0 to -3 would be great for balance, also have every armor it's own max dex again. Right now there is only 3 mundane armors that are worth having printed: studded leather, breastplate, fullplate, but if you have heavy armors that have: +8 AC, Max DEX +0, penalty -3 +7 AC, Max DEX +1, penalty -2 +6 AC, Max DEX +2, penalty -1 +5 AC Max DEX +3, penalty -0 you could have 4 viable heavy armors for different kind of characters. light armor could be: +4 AC, Max DEX +3, penalty -1 +3 AC, Max DEX +4, penalty -0 +2 AC, Max DEX +5, penalty -0 +1 AC, Max DEX +6, penalty -0 delete medium armor [/QUOTE]
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