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Design issues with 5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 9873990" data-attributes="member: 6790260"><p>Fully agreed. A certain edition was pilloried for making everyone into spellcasters and making it so all classes played the same. 5e then <em>actually DID</em> make nearly everyone spellcasters....and <em>actually DID</em> make all classes play more or less the same.</p><p></p><p></p><p>While I agree with the topline, I disagree with some of the specific conclusions. Racial ability score penalties don't actually add consequences. They're just a penalty for your aesthetic preferences. That's a sucky thing. Instead, species/races/ancestries/etc., </p><p></p><p></p><p>Agreed, up to the definition of "dangerous". It's a tightrope. Make it too easy and, as you say, you've stolen a valuable tool from the players. Make it too tough, however, and you've just made the game into rocket tag, who can get the jump on the enemy, which is not better than the current situation.</p><p></p><p></p><p>Oh, this absolutely. It'd be <em>wonderful</em> if they could, I dunno, bring back a common framework into which exploration could be set, such that there is real mechanical heft to it. Something like a "Competence Confrontation" or a "Talent Trial"--I feel like there must be a good word for something where the player must overcome a <em>challenge</em> through the use of <em>skills</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Can't agree, but can't <em>entirely</em> disagree either. Every additional ability should have a <em>good</em> justification for existing--but we should not be so persnickety about it that we reject eminently reasonable justifications simply because we want to keep the list short. That very thing is part of what contributed to <em>both</em> point #1 and point #2 for you.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9873990, member: 6790260"] Fully agreed. A certain edition was pilloried for making everyone into spellcasters and making it so all classes played the same. 5e then [I]actually DID[/I] make nearly everyone spellcasters....and [I]actually DID[/I] make all classes play more or less the same. While I agree with the topline, I disagree with some of the specific conclusions. Racial ability score penalties don't actually add consequences. They're just a penalty for your aesthetic preferences. That's a sucky thing. Instead, species/races/ancestries/etc., Agreed, up to the definition of "dangerous". It's a tightrope. Make it too easy and, as you say, you've stolen a valuable tool from the players. Make it too tough, however, and you've just made the game into rocket tag, who can get the jump on the enemy, which is not better than the current situation. Oh, this absolutely. It'd be [I]wonderful[/I] if they could, I dunno, bring back a common framework into which exploration could be set, such that there is real mechanical heft to it. Something like a "Competence Confrontation" or a "Talent Trial"--I feel like there must be a good word for something where the player must overcome a [I]challenge[/I] through the use of [I]skills[/I]. ;) Can't agree, but can't [I]entirely[/I] disagree either. Every additional ability should have a [I]good[/I] justification for existing--but we should not be so persnickety about it that we reject eminently reasonable justifications simply because we want to keep the list short. That very thing is part of what contributed to [I]both[/I] point #1 and point #2 for you. [/QUOTE]
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