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Design issues with 5e
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<blockquote data-quote="UngeheuerLich" data-source="post: 9874365" data-attributes="member: 59057"><p>On a different note :</p><p></p><p>Hit points as someone else mentioned... </p><p></p><p>gygax got it right: capped HP after name level... or at least better direction. </p><p></p><p>One way to correct it:</p><p></p><p>level 0: start with a size based hit die + con (or str) modifier. Standard d8. Take the average rounded up: 5.</p><p></p><p>Level 1 and above: get the average of your class hp rounded up. No con modifier. Ever.</p><p></p><p>So you usually start with 10 to 12 hp. </p><p></p><p>A gnome (d6) wizard (d6) with 8 con might start with just 7 hp. Still enough to survive level 1.</p><p></p><p>Con bonus on hit dice to recover hp. The gnome wizard has very bad regeneration. But that is ok. </p><p></p><p>The catch: weapons deal no bonus damage from stat modifiers. But you might be able to wield higher dice weapons with better str or dex. Or they might allow you to reroll dice results of your modifier or less (or both) No 2d6 weapons. </p><p></p><p>Str 11 allows d6 weapons</p><p>Str 12 reroll 1's</p><p>Str 13 allows d8 weapons</p><p>Str 14 reroll 2's</p><p>Str 15 allows d10 weapons</p><p>Str 16 reroll 3's</p><p>Str 17 allows d12 weapons</p><p>Str 18 reroll 4's</p><p></p><p>That way damage dealt is significantly reduced. Especially with multiattack.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9874365, member: 59057"] On a different note : Hit points as someone else mentioned... gygax got it right: capped HP after name level... or at least better direction. One way to correct it: level 0: start with a size based hit die + con (or str) modifier. Standard d8. Take the average rounded up: 5. Level 1 and above: get the average of your class hp rounded up. No con modifier. Ever. So you usually start with 10 to 12 hp. A gnome (d6) wizard (d6) with 8 con might start with just 7 hp. Still enough to survive level 1. Con bonus on hit dice to recover hp. The gnome wizard has very bad regeneration. But that is ok. The catch: weapons deal no bonus damage from stat modifiers. But you might be able to wield higher dice weapons with better str or dex. Or they might allow you to reroll dice results of your modifier or less (or both) No 2d6 weapons. Str 11 allows d6 weapons Str 12 reroll 1's Str 13 allows d8 weapons Str 14 reroll 2's Str 15 allows d10 weapons Str 16 reroll 3's Str 17 allows d12 weapons Str 18 reroll 4's That way damage dealt is significantly reduced. Especially with multiattack. [/QUOTE]
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Design issues with 5e
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