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<blockquote data-quote="tetrasodium" data-source="post: 9875402" data-attributes="member: 93670"><p>Citation needed! That sounds a lot the kind of sage posterior wisdom that did tsr in.</p><p></p><p>You say that "modern players" quite authoritatively without any source or data for the claim l, is it just an <a href="https://www.enworld.org/threads/predict-wotcs-2026-d-d-releases.715335/post-9852074" target="_blank">N=1 survey</a> of your own personal experience in your personal circle of players?</p><p></p><p>In my experience with years of multiple weekly open & closed games at a flgs showed players both new to d&d and returning past edition players are quite exited to play out indiana Jones Laura Croft and so on searching for treasure as they make their way through the crypts tombs and various dungeons they explore. That tends to keep up right until the letdown realization sets in that there is nothing to do with the results. The next letdown comes in the form of noticing that the magic items are either the Impossible to ignore blindingly obvious <a href="https://en.wikipedia.org/wiki/It%27s_dangerous_to_go_alone!" target="_blank">it's dangerous to go alone take this </a>variety or only found by jarring metagaming when someone at the table reads the adventure so they know exactly which seemingly random place or thing to suddenly start searching for treasure on after casting aside the very idea.</p><p></p><p>Those "non-magical" treasures your social circle thinks so dimly about serve the important purpose of ensuring that players maintain a sense of wonder and curiosity while exploring with frequent enough positive results that they feel like the cool magic items they found were found because they took the time to look wherever it was. "My passive perception is ##" doesn't grant that feeling because it's the gm handholding the players like children to that reveal. Eventually the joy is beaten out of them and they stop because it's certain there won't be treasure certain they can't do anything with it if there is or it's certain the gm/most metagaming player will lead them to it like a child if it's at all important</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9875402, member: 93670"] Citation needed! That sounds a lot the kind of sage posterior wisdom that did tsr in. You say that "modern players" quite authoritatively without any source or data for the claim l, is it just an [URL='https://www.enworld.org/threads/predict-wotcs-2026-d-d-releases.715335/post-9852074']N=1 survey[/URL] of your own personal experience in your personal circle of players? In my experience with years of multiple weekly open & closed games at a flgs showed players both new to d&d and returning past edition players are quite exited to play out indiana Jones Laura Croft and so on searching for treasure as they make their way through the crypts tombs and various dungeons they explore. That tends to keep up right until the letdown realization sets in that there is nothing to do with the results. The next letdown comes in the form of noticing that the magic items are either the Impossible to ignore blindingly obvious [URL='https://en.wikipedia.org/wiki/It%27s_dangerous_to_go_alone!']it's dangerous to go alone take this [/URL]variety or only found by jarring metagaming when someone at the table reads the adventure so they know exactly which seemingly random place or thing to suddenly start searching for treasure on after casting aside the very idea. Those "non-magical" treasures your social circle thinks so dimly about serve the important purpose of ensuring that players maintain a sense of wonder and curiosity while exploring with frequent enough positive results that they feel like the cool magic items they found were found because they took the time to look wherever it was. "My passive perception is ##" doesn't grant that feeling because it's the gm handholding the players like children to that reveal. Eventually the joy is beaten out of them and they stop because it's certain there won't be treasure certain they can't do anything with it if there is or it's certain the gm/most metagaming player will lead them to it like a child if it's at all important [/QUOTE]
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