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Design issues with 5e
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<blockquote data-quote="Lanefan" data-source="post: 9875476" data-attributes="member: 29398"><p>Sure.</p><p></p><p>But are those the majority of the magic items out there? And, indeed, do active adventures really represent the majority of demand for items beyond what they themselves find in the field?</p><p></p><p>Nobility are likely to look for four types of magic items: defensive (self or area), useful-to-role (e.g. translation, communication, or persuasion/appearance-enhancing devices), functional (e.g. items that heat your castle, or allow or enhance long-range travel, etc.), or vanity (e.g. items as trophies or "just because I can"). The non-noble rich - which can easily include retired adventurers! - could well compete for items in the latter two of these categories.</p><p></p><p>Nobility types might also look to buy/commission martial items, if not for themselves then for their personal guards or as rewards for heroic military service and so on.</p><p></p><p>It still costs X-amount to make (or commission) such a glaive, however, and that sets its base price.</p><p></p><p>Sure. Or trade items to temples in payment for restoration and-or revival spells, if the party hasn't yet got such abilities. But even then, there's a value attached: for example if <em>Raise Dead</em> demands a sacrifice of at least 7000 g.p. then sacrificing a simple +1 sword won't get it done, you'll need to make up the rest in coin-gems-etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9875476, member: 29398"] Sure. But are those the majority of the magic items out there? And, indeed, do active adventures really represent the majority of demand for items beyond what they themselves find in the field? Nobility are likely to look for four types of magic items: defensive (self or area), useful-to-role (e.g. translation, communication, or persuasion/appearance-enhancing devices), functional (e.g. items that heat your castle, or allow or enhance long-range travel, etc.), or vanity (e.g. items as trophies or "just because I can"). The non-noble rich - which can easily include retired adventurers! - could well compete for items in the latter two of these categories. Nobility types might also look to buy/commission martial items, if not for themselves then for their personal guards or as rewards for heroic military service and so on. It still costs X-amount to make (or commission) such a glaive, however, and that sets its base price. Sure. Or trade items to temples in payment for restoration and-or revival spells, if the party hasn't yet got such abilities. But even then, there's a value attached: for example if [I]Raise Dead[/I] demands a sacrifice of at least 7000 g.p. then sacrificing a simple +1 sword won't get it done, you'll need to make up the rest in coin-gems-etc. [/QUOTE]
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