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Design issues with 5e
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<blockquote data-quote="Lanefan" data-source="post: 9875557" data-attributes="member: 29398"><p>Other than trophies not intended for active use, every example I listed are things that adventurers have in my game found - and still find - to be highly useful in the field.</p><p></p><p>Indeed, those sort of things would be in low demand among the adventuring set. But anyone, adventurer or not, who can afford one can make good use of a translation device, or a broom of flying, or a defensive item of any kind, etc.</p><p></p><p>And both the noble and the Ranger might pay well for a device that can heat their home in winter and-or cool it in summer (or provide heat-cold resistance such that the ambient temperature doesn't matter unless it's crazy extreme).</p><p></p><p>To characters, yes. However, the characters have to compete with the rest of the market as well - they don't live in a vacuum. A device that auto-translates any speech you can hear? Yeah, there's gonna be a lineup for that one.</p><p></p><p>Some less-useful items can still cost a boatload to create.</p><p></p><p>Never mind there's going to be some items created that aren't ever intended to be sold but that may eventually come on the market anyway. They may have been made for the personal use of their creators, who have since died. They may have been made as hazards rather than tools (in other words, intentionally made as cursed items right from the start then released into the wild). They may have been made unintentionally, e.g. a wild magic surge put a permanent enchantment on something. They may have been failed attempts to make something else but that still have some use and value (Jorelle commissioned a +3 longsword but the first attempt ended up as a +2, might as well seel it to recoup the costs of the failed attempt).</p><p></p><p>If those nobles are at all wise, instead of hoarding those magic weapons and armour away in an armoury somewhere they'd give 'em to the people whose job it is to keep said nobles alive: their own personal guards, elite military warriors in their armies, and so forth.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9875557, member: 29398"] Other than trophies not intended for active use, every example I listed are things that adventurers have in my game found - and still find - to be highly useful in the field. Indeed, those sort of things would be in low demand among the adventuring set. But anyone, adventurer or not, who can afford one can make good use of a translation device, or a broom of flying, or a defensive item of any kind, etc. And both the noble and the Ranger might pay well for a device that can heat their home in winter and-or cool it in summer (or provide heat-cold resistance such that the ambient temperature doesn't matter unless it's crazy extreme). To characters, yes. However, the characters have to compete with the rest of the market as well - they don't live in a vacuum. A device that auto-translates any speech you can hear? Yeah, there's gonna be a lineup for that one. Some less-useful items can still cost a boatload to create. Never mind there's going to be some items created that aren't ever intended to be sold but that may eventually come on the market anyway. They may have been made for the personal use of their creators, who have since died. They may have been made as hazards rather than tools (in other words, intentionally made as cursed items right from the start then released into the wild). They may have been made unintentionally, e.g. a wild magic surge put a permanent enchantment on something. They may have been failed attempts to make something else but that still have some use and value (Jorelle commissioned a +3 longsword but the first attempt ended up as a +2, might as well seel it to recoup the costs of the failed attempt). If those nobles are at all wise, instead of hoarding those magic weapons and armour away in an armoury somewhere they'd give 'em to the people whose job it is to keep said nobles alive: their own personal guards, elite military warriors in their armies, and so forth. [/QUOTE]
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