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General Tabletop Discussion
*Pathfinder & Starfinder
Design Leadership from 1st to 2nd to 3rd to 4th
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<blockquote data-quote="Terramotus" data-source="post: 4067280" data-attributes="member: 7220"><p>That's a really interesting question. If nothing else, I think we'll see (and have already seen) different sorts of improvements to the game due to the fact that several key people have worked on 3E as well. I think it will tend towards the game being more "tightly woven" than older editions. You may not like the design philosophy, but it's consistent throughout the game and backed up by certain logic based on how things worked in the previous edition.</p><p></p><p>But I think there's something else going on too that started in 3E and is really evident in 4E. The designers actually see themselves as professional designers. They're approaching the game design and development in a systematic manner, as opposed to a surge of creativity by one or a handful of individuals. They're more likely to rethink old design elements, and there's been a trend towards the entire game becoming more "systematic". Idiosyncratic elements are also likely to be ironed out before release, for better or for worse.</p><p></p><p>I'm interested in seeing what they produce.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4067280, member: 7220"] That's a really interesting question. If nothing else, I think we'll see (and have already seen) different sorts of improvements to the game due to the fact that several key people have worked on 3E as well. I think it will tend towards the game being more "tightly woven" than older editions. You may not like the design philosophy, but it's consistent throughout the game and backed up by certain logic based on how things worked in the previous edition. But I think there's something else going on too that started in 3E and is really evident in 4E. The designers actually see themselves as professional designers. They're approaching the game design and development in a systematic manner, as opposed to a surge of creativity by one or a handful of individuals. They're more likely to rethink old design elements, and there's been a trend towards the entire game becoming more "systematic". Idiosyncratic elements are also likely to be ironed out before release, for better or for worse. I'm interested in seeing what they produce. [/QUOTE]
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Design Leadership from 1st to 2nd to 3rd to 4th
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