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Design Masterclass: 7th Sea
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<blockquote data-quote="Laurefindel" data-source="post: 7855854" data-attributes="member: 67296"><p>That would indeed be pretty narrow design. The system may not be perfect for everyone but the character creation is actually pretty good and flexible for this genre and type of RPG; meaning a narrative system where players feel like in a movie of Pirates of the Caribbean or a novel or Alexandre Dumas.</p><p></p><p>The stereotypes are already established in pop and literary culture - and so are immediatly recognisable - with a bunch of "special abilities" to support the concept. It's not the type of RPG where you can "game the system" much, and as with most narrative RPGs, the most inventive and expressive players tend to dominate if they play selfishly. But I'll even go against the OP and state my opinion that the second edition fits the genre even better than the first, and I personally prefer it. DMing 2e 7th sea takes more getting used-to however, as the DM is asked to state the concequences of a scene first, and let players decide which one their hero will avoid, and which one they will face.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7855854, member: 67296"] That would indeed be pretty narrow design. The system may not be perfect for everyone but the character creation is actually pretty good and flexible for this genre and type of RPG; meaning a narrative system where players feel like in a movie of Pirates of the Caribbean or a novel or Alexandre Dumas. The stereotypes are already established in pop and literary culture - and so are immediatly recognisable - with a bunch of "special abilities" to support the concept. It's not the type of RPG where you can "game the system" much, and as with most narrative RPGs, the most inventive and expressive players tend to dominate if they play selfishly. But I'll even go against the OP and state my opinion that the second edition fits the genre even better than the first, and I personally prefer it. DMing 2e 7th sea takes more getting used-to however, as the DM is asked to state the concequences of a scene first, and let players decide which one their hero will avoid, and which one they will face. [/QUOTE]
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