Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Promotions/Press
[Design Notes] Forgotten Realms Travel Guide: Faerûn, Kara-Tur, and Zakhara
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Epic Meepo" data-source="post: 9404984" data-attributes="member: 57073"><p>I don’t have any in-depth design notes to share today. This post is more of a quick progress report.</p><p></p><p>I’m currently doing some editing work on my book. At the moment, I’m reviewing a few hundred short descriptions of major settlements. I’ve included a few examples in the following spoiler block.</p><p></p><p>[spoiler=The Cities of the Heart]A work-in-progress excerpt from a section describing the Cities of the Heart region in the land of Zakhara:</p><p></p><p><strong>Important Sites.</strong> Four settlements comprise the so-called Cities of the Heart:</p><p></p><p><em>Halwa</em>, City of Solitude, a metropolis west of Suq Bay. One of Zakhara’s few inland cities, Halwa serves as a trading post. Local merchants trade with nomads from the Haunted Lands to the east. A seasonal river fed by melt water from nearby mountaintops fills the city’s reservoirs. (Suggested backgrounds: artisan, guard, guide, merchant, wayfarer.)</p><p></p><p><em>Hiyal</em>, City of Intrigue, a metropolis at the north end of Suq Bay’s western shore. This gray, industrial port occupies a coastal valley cloaked in smog produced by the city’s many foundries and kilns. The city is known for its famed weaponsmiths. It’s also known for its smugglers, spies, and thieves. (Suggested backgrounds: artisan, charlatan, criminal, guard, merchant, noble, sailor, wayfarer.)</p><p></p><p><em>Huzuz</em>, City of Delights, a metropolis at the south end of Suq Bay’s eastern shore. This port houses the Enlightened Throne, seat of Zakhara’s temporal and spiritual leader. Other destinations in Huzuz include gardens, schools, and the Grand Bazaar, one of Zakhara’s busiest marketplaces. (Suggested backgrounds: acolyte, artisan, entertainer, guard, merchant, noble, sage, sailor, soldier, wayfarer.)</p><p></p><p><em>Wasat</em>, the Middle City, a metropolis near the middle of Suq Bay’s eastern shore. The port city of Wasat serves as a way station for merchants and sailors on Suq Bay. Agents from neighboring cities visit Wasat to conduct shady business far from prying eyes. Locals usually avoid engaging in intrigue of this sort. (Suggested backgrounds: artisan, criminal, guard, merchant, noble, sailor, wayfarer.)[/spoiler]</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9404984, member: 57073"] I don’t have any in-depth design notes to share today. This post is more of a quick progress report. I’m currently doing some editing work on my book. At the moment, I’m reviewing a few hundred short descriptions of major settlements. I’ve included a few examples in the following spoiler block. [spoiler=The Cities of the Heart]A work-in-progress excerpt from a section describing the Cities of the Heart region in the land of Zakhara: [B]Important Sites.[/B] Four settlements comprise the so-called Cities of the Heart: [I]Halwa[/I], City of Solitude, a metropolis west of Suq Bay. One of Zakhara’s few inland cities, Halwa serves as a trading post. Local merchants trade with nomads from the Haunted Lands to the east. A seasonal river fed by melt water from nearby mountaintops fills the city’s reservoirs. (Suggested backgrounds: artisan, guard, guide, merchant, wayfarer.) [I]Hiyal[/I], City of Intrigue, a metropolis at the north end of Suq Bay’s western shore. This gray, industrial port occupies a coastal valley cloaked in smog produced by the city’s many foundries and kilns. The city is known for its famed weaponsmiths. It’s also known for its smugglers, spies, and thieves. (Suggested backgrounds: artisan, charlatan, criminal, guard, merchant, noble, sailor, wayfarer.) [I]Huzuz[/I], City of Delights, a metropolis at the south end of Suq Bay’s eastern shore. This port houses the Enlightened Throne, seat of Zakhara’s temporal and spiritual leader. Other destinations in Huzuz include gardens, schools, and the Grand Bazaar, one of Zakhara’s busiest marketplaces. (Suggested backgrounds: acolyte, artisan, entertainer, guard, merchant, noble, sage, sailor, soldier, wayfarer.) [I]Wasat[/I], the Middle City, a metropolis near the middle of Suq Bay’s eastern shore. The port city of Wasat serves as a way station for merchants and sailors on Suq Bay. Agents from neighboring cities visit Wasat to conduct shady business far from prying eyes. Locals usually avoid engaging in intrigue of this sort. (Suggested backgrounds: artisan, criminal, guard, merchant, noble, sailor, wayfarer.)[/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
[Design Notes] Forgotten Realms Travel Guide: Faerûn, Kara-Tur, and Zakhara
Top