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[Design Notes] Forgotten Realms Travel Guide: Faerûn, Kara-Tur, and Zakhara
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<blockquote data-quote="Epic Meepo" data-source="post: 9410823" data-attributes="member: 57073"><p><strong>New and Updated Species</strong></p><p></p><p>A few days ago, Wizards of the Coast released an article summarizing the playable Species that appear in the upcoming revised edition of the <em>Player’s Handbook</em>. Since my sourcebook is designed to accommodate any edition of the game, the Species options in the revised <em>Player’s Handbook</em> are fully compatible with my book, and vice versa.</p><p></p><p>That being said, my book does include an appendix of new and updated Species rules for the latest edition of the game in particular. Some of the Species options in that appendix are updated versions of options from earlier editions of the game. A few options are completely new. The following spoiler block is a “teaser trailer” for the appendix in question:</p><p></p><p>[spoiler=Table of Contents: Appendix A]</p><p><strong>Aasimar</strong></p><p>Mulan Aasimar Traits <em>(inspired by the deva from the 4e Player’s Guide to Faerun)</em></p><p></p><p><strong>Dragonborn</strong></p><p>Alternative Dragonborn Ancestry <em>(options for non-chromatic, non-metallic dragonborn)</em></p><p>Alternative Dragonborn Origins <em>(including a shout-out to the Dragonborn of Bahamut from 3e)</em></p><p></p><p><strong>Dwarf</strong></p><p>Arctic Dwarf Traits <em>(an update to the arctic dwarf from 3e)</em></p><p>Korobokuru Traits <em>(an update to the korobokuru from 3e)</em></p><p>Wild Dwarf Traits <em>(an update to the wild dwarf from 3e)</em></p><p></p><p><strong>Elf</strong></p><p>Star Elf Traits <em>(an update to the star elf from 3e)</em></p><p></p><p><strong>Genasi</strong></p><p>Abbalayar Genasi Traits <em>(an update to the Abbalayar from 2e)</em></p><p>Tempest Genasi Traits <em>(a genasi variant based on the Elemental Tempest paragon path from 4e)</em></p><p></p><p><strong>Gnome</strong></p><p>Giantsoul Traits <em>(a variant, playable version of the giantsoul spriggan from 4e)</em></p><p></p><p><strong>Goblin</strong></p><p>Goblin-Kin Traits <em>(variant rules for goblinoids who aren’t bugbears, goblins, or hobgoblins)</em></p><p>Infamous Goblin-Kin <em>(blue goblins, Dekanter goblins, norkers, varags, and more)</em></p><p></p><p><strong>Goliath</strong></p><p>Jotunbrud Goliath Traits <em>(a variant of the 5e goliath, named for the Jotunbrud feat from 3e)</em></p><p>Ogre-Kin Goliath Traits <em>(a new, playable variant of the 5e half-ogre)</em></p><p></p><p><strong>Halfling</strong></p><p>Ghostwise Hin Traits <em>(an update to the ghostwise halfling from 3e)</em></p><p></p><p><strong>Human</strong></p><p>Deep Imaskari Traits <em>(an update to the Deep Imaskari from 3e)</em></p><p></p><p><strong>Orc</strong></p><p>Deep Orc Traits <em>(an update to the deep orc from 3e)</em></p><p>Gray Orc Traits <em>(an update to the gray orc from 3e)</em></p><p>Ondonti Traits <em>(a new, playable version of ondonti orc from 2e)</em></p><p></p><p><strong>Sea Elf</strong></p><p>Sea Elf Landwalker Traits <em>(a variant sea elf inspired by the Landwalker feat from 3e)</em></p><p></p><p><strong>Spirit Folk</strong></p><p>Spirit Folk Traits <em>(an update to the various spirit folk from 2e and 3e)</em></p><p>Table: Spirit Lineage <em>(rules for forest, mountain, river, and sea spirit ancestors)</em></p><p></p><p><strong>Tiefling</strong></p><p>Fey’ri Traits <em>(an update to the fey’ri, cousins of standard tieflings from 3e)</em></p><p>Tanarukk Traits <em>(an update to the tanarukk from 3e; also a variant of the tanarukk from 5e)</em></p><p>[/spoiler]</p><p></p><p>The above appendix is still a work in progress, but the listed section headings aren’t likely to change much between now and the completion of the final draft.</p><p></p><p>(And yes, all that content really is just one appendix of this hefty tome. If I were being smart, this project would be an entire product line. Instead, I'm cramming it all in one book.)</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9410823, member: 57073"] [B]New and Updated Species[/B] A few days ago, Wizards of the Coast released an article summarizing the playable Species that appear in the upcoming revised edition of the [I]Player’s Handbook[/I]. Since my sourcebook is designed to accommodate any edition of the game, the Species options in the revised [I]Player’s Handbook[/I] are fully compatible with my book, and vice versa. That being said, my book does include an appendix of new and updated Species rules for the latest edition of the game in particular. Some of the Species options in that appendix are updated versions of options from earlier editions of the game. A few options are completely new. The following spoiler block is a “teaser trailer” for the appendix in question: [spoiler=Table of Contents: Appendix A] [B]Aasimar[/B] Mulan Aasimar Traits [I](inspired by the deva from the 4e Player’s Guide to Faerun)[/I] [B]Dragonborn[/B] Alternative Dragonborn Ancestry [I](options for non-chromatic, non-metallic dragonborn)[/I] Alternative Dragonborn Origins [I](including a shout-out to the Dragonborn of Bahamut from 3e)[/I] [B]Dwarf[/B] Arctic Dwarf Traits [I](an update to the arctic dwarf from 3e)[/I] Korobokuru Traits [I](an update to the korobokuru from 3e)[/I] Wild Dwarf Traits [I](an update to the wild dwarf from 3e)[/I] [B]Elf[/B] Star Elf Traits [I](an update to the star elf from 3e)[/I] [B]Genasi[/B] Abbalayar Genasi Traits [I](an update to the Abbalayar from 2e)[/I] Tempest Genasi Traits [I](a genasi variant based on the Elemental Tempest paragon path from 4e)[/I] [B]Gnome[/B] Giantsoul Traits [I](a variant, playable version of the giantsoul spriggan from 4e)[/I] [B]Goblin[/B] Goblin-Kin Traits [I](variant rules for goblinoids who aren’t bugbears, goblins, or hobgoblins)[/I] Infamous Goblin-Kin [I](blue goblins, Dekanter goblins, norkers, varags, and more)[/I] [B]Goliath[/B] Jotunbrud Goliath Traits [I](a variant of the 5e goliath, named for the Jotunbrud feat from 3e)[/I] Ogre-Kin Goliath Traits [I](a new, playable variant of the 5e half-ogre)[/I] [B]Halfling[/B] Ghostwise Hin Traits [I](an update to the ghostwise halfling from 3e)[/I] [B]Human[/B] Deep Imaskari Traits [I](an update to the Deep Imaskari from 3e)[/I] [B]Orc[/B] Deep Orc Traits [I](an update to the deep orc from 3e)[/I] Gray Orc Traits [I](an update to the gray orc from 3e)[/I] Ondonti Traits [I](a new, playable version of ondonti orc from 2e)[/I] [B]Sea Elf[/B] Sea Elf Landwalker Traits [I](a variant sea elf inspired by the Landwalker feat from 3e)[/I] [B]Spirit Folk[/B] Spirit Folk Traits [I](an update to the various spirit folk from 2e and 3e)[/I] Table: Spirit Lineage [I](rules for forest, mountain, river, and sea spirit ancestors)[/I] [B]Tiefling[/B] Fey’ri Traits [I](an update to the fey’ri, cousins of standard tieflings from 3e)[/I] Tanarukk Traits [I](an update to the tanarukk from 3e; also a variant of the tanarukk from 5e)[/I] [/spoiler] The above appendix is still a work in progress, but the listed section headings aren’t likely to change much between now and the completion of the final draft. (And yes, all that content really is just one appendix of this hefty tome. If I were being smart, this project would be an entire product line. Instead, I'm cramming it all in one book.) [/QUOTE]
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