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General Tabletop Discussion
*TTRPGs General
Design of classes: Warrior, Arcane, Divine, Adventurer
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<blockquote data-quote="Sammael" data-source="post: 3442335" data-attributes="member: 4475"><p>Going archetype by archetype, I'd do the following:</p><p></p><p>Give <strong>the warrior</strong> more stuff to do, both in combat and outside of it.</p><p>Make sure <strong>the mage</strong> has an alternative for when he runs out of spells.</p><p>Remove the design philosophy that forces <strong>the priest</strong> to buff and heal all the time. Either make those actions quicker to perform as Merric suggested), or spread them across other archetypes as well. For instance, I think the Heal skill should be a lot more useful than it currently is, and a fighter with ranks in Heal should be able to relieve the cleric of some of his healing duty - at least outside of combat. The Marshal class from MiniHB was a step in the right direction, but too lacking in implementation. So was the Hexblade.</p><p></p><p>The only archetype that's perfectly fine is <strong>the adventurer</strong>. There are so many options for them that I don't think they really need anything more.</p></blockquote><p></p>
[QUOTE="Sammael, post: 3442335, member: 4475"] Going archetype by archetype, I'd do the following: Give [b]the warrior[/b] more stuff to do, both in combat and outside of it. Make sure [b]the mage[/b] has an alternative for when he runs out of spells. Remove the design philosophy that forces [b]the priest[/b] to buff and heal all the time. Either make those actions quicker to perform as Merric suggested), or spread them across other archetypes as well. For instance, I think the Heal skill should be a lot more useful than it currently is, and a fighter with ranks in Heal should be able to relieve the cleric of some of his healing duty - at least outside of combat. The Marshal class from MiniHB was a step in the right direction, but too lacking in implementation. So was the Hexblade. The only archetype that's perfectly fine is [b]the adventurer[/b]. There are so many options for them that I don't think they really need anything more. [/QUOTE]
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Design of classes: Warrior, Arcane, Divine, Adventurer
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