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Design Philosophy of 5e
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<blockquote data-quote="Thaumaturge" data-source="post: 6320725" data-attributes="member: 1927"><p>Please do not use this thread to continue the SRW (Short Rest War) also known as the SWW (Second Wind War). You have pleanty of threads to fight that war. <a href="http://www.enworld.org/forum/showthread.php?356053-Should-the-Fighter-s-quot-Second-Wind-quot-ability-grant-temporary-HP-instead-of-regular-HP" target="_blank">Here</a>, <a href="http://www.enworld.org/forum/showthread.php?355640-Uh-since-when-was-this-an-issue" target="_blank">here</a>, <a href="http://www.enworld.org/forum/showthread.php?356123-D-amp-D-Unboxing-Starter-Set-Video-is-on-Youtube/page15&p=6320581#post6320581" target="_blank">here</a>, and elsewhere. Not <em>here</em>. Please.</p><p></p><p>Mike Mearls mentions in the Starter Set Unboxing video (<a href="http://www.twitch.tv/wotc_dnd/c/4523741" target="_blank">here</a>, discussion starts around 46:15—specific comments around 48:00) they are making the design decision to "not going to try and make rules that will stop people who wanted to be bored from, like, doing boring things." </p><p></p><p>There are multiple ways to look at this design ethos. I think we've had a couple of editions that were constructed very much with the rules lawyer and a careful, exact reading of the rules at their forefront. For this edition they chose, deliberately, to not design that way. To let real people make real rulings that impact their own play instead of trying to nail down a specific style of play through exact language.</p><p></p><p>I think a benefit of this is it allows them to state things more plainly and use more natural language. A negative of this ethos is, certainly, that people trained by the previous two editions will see gaping holes in certain rules. And those people, myself included, will see various places for exploit potential.</p><p></p><p>I mentioned in another thread, one Not to Be Named, that economists theorize people are good at maximizing their own enjoyment. I appreciate the 5e designers giving us the leeway to make rulings for our tables that maximize enjoyment to our own particular tastes. </p><p></p><p> [MENTION=12037]ThirdWizard[/MENTION] made a good counter point:</p><p></p><p></p><p>Do people like a more "human-centric" approach? Do people <em>require</em> exact rules because it's our nature? Do people eat enough ice cream?</p><p></p><p>Discuss. </p><p></p><p>Edit: As a side note, I just got enough xp to finally get the title I've always wanted. No more xp people! This is perfect. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 6320725, member: 1927"] Please do not use this thread to continue the SRW (Short Rest War) also known as the SWW (Second Wind War). You have pleanty of threads to fight that war. [URL="http://www.enworld.org/forum/showthread.php?356053-Should-the-Fighter-s-quot-Second-Wind-quot-ability-grant-temporary-HP-instead-of-regular-HP"]Here[/URL], [URL="http://www.enworld.org/forum/showthread.php?355640-Uh-since-when-was-this-an-issue"]here[/URL], [URL="http://www.enworld.org/forum/showthread.php?356123-D-amp-D-Unboxing-Starter-Set-Video-is-on-Youtube/page15&p=6320581#post6320581"]here[/URL], and elsewhere. Not [I]here[/I]. Please. Mike Mearls mentions in the Starter Set Unboxing video ([URL="http://www.twitch.tv/wotc_dnd/c/4523741"]here[/URL], discussion starts around 46:15—specific comments around 48:00) they are making the design decision to "not going to try and make rules that will stop people who wanted to be bored from, like, doing boring things." There are multiple ways to look at this design ethos. I think we've had a couple of editions that were constructed very much with the rules lawyer and a careful, exact reading of the rules at their forefront. For this edition they chose, deliberately, to not design that way. To let real people make real rulings that impact their own play instead of trying to nail down a specific style of play through exact language. I think a benefit of this is it allows them to state things more plainly and use more natural language. A negative of this ethos is, certainly, that people trained by the previous two editions will see gaping holes in certain rules. And those people, myself included, will see various places for exploit potential. I mentioned in another thread, one Not to Be Named, that economists theorize people are good at maximizing their own enjoyment. I appreciate the 5e designers giving us the leeway to make rulings for our tables that maximize enjoyment to our own particular tastes. [MENTION=12037]ThirdWizard[/MENTION] made a good counter point: Do people like a more "human-centric" approach? Do people [I]require[/I] exact rules because it's our nature? Do people eat enough ice cream? Discuss. Edit: As a side note, I just got enough xp to finally get the title I've always wanted. No more xp people! This is perfect. :D Thaumaturge. [/QUOTE]
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