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General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
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<blockquote data-quote="Tormyr" data-source="post: 6320813" data-attributes="member: 6776887"><p>Some experience for Thaumaturge for starting a good thread! Wait. What? Ooops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I came in at a time unique to most of you probably. I am 35 and I just started playing halfway through Murder in Baldur's Gate when the September playtest packet came out. Honestly, I should have started years ago as I have had a blast and totally "get it." I started DMing at the start of the year, and after picking up the second half of Legacy of the Crystal Shard, my group is playing Age of Worms converted to Next/5e. </p><p></p><p>Since I don't have the baggage of previous editions or much table top RPG in general, I have looked at the rules in and of themselves. And I like them. Our stories at the table have been lots of fun with cool action and zany moments. So by that metric, the design has worked in my opinion.</p><p></p><p>As these differences of opinion have cropped up on various "broken" rules, I have turned to interpretations based on how that rule works in story. With regards to SWW (sorry!), my thought was originally, "I wish they kept it as temp HP." However, as I thought about it more, I thought, "This is like in an action movie where the good guy gets knocked down, is a little woozy but picks himself back up and shakes it off." Looking at it from that perspective, I think they improved it over the playtest, because it fits even better with how the action would work in a story.</p><p></p><p>As for your experience points Thaumaturge, we all must aspire to exceed our original hopes and dreams and press on. You will be level 10 soon...</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6320813, member: 6776887"] Some experience for Thaumaturge for starting a good thread! Wait. What? Ooops. ;) I came in at a time unique to most of you probably. I am 35 and I just started playing halfway through Murder in Baldur's Gate when the September playtest packet came out. Honestly, I should have started years ago as I have had a blast and totally "get it." I started DMing at the start of the year, and after picking up the second half of Legacy of the Crystal Shard, my group is playing Age of Worms converted to Next/5e. Since I don't have the baggage of previous editions or much table top RPG in general, I have looked at the rules in and of themselves. And I like them. Our stories at the table have been lots of fun with cool action and zany moments. So by that metric, the design has worked in my opinion. As these differences of opinion have cropped up on various "broken" rules, I have turned to interpretations based on how that rule works in story. With regards to SWW (sorry!), my thought was originally, "I wish they kept it as temp HP." However, as I thought about it more, I thought, "This is like in an action movie where the good guy gets knocked down, is a little woozy but picks himself back up and shakes it off." Looking at it from that perspective, I think they improved it over the playtest, because it fits even better with how the action would work in a story. As for your experience points Thaumaturge, we all must aspire to exceed our original hopes and dreams and press on. You will be level 10 soon... [/QUOTE]
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