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General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
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<blockquote data-quote="Olfan" data-source="post: 6320815" data-attributes="member: 6776286"><p>I really like the designer's philosophy, and you can see it in the prose of the game. The Command spell pretty much says "here are the rules, you can use the spell this way for sure" like later editions. But also in the same spell is goes "oh yeah so if your DM is cool with it, he may allow any word at all" like earlier editions. It places the final ruling in the DM's lap, so rules lawyers can use the rules as they want, and then when they want to try something outside the book, the book points at the DM and says "ask that guy".</p><p></p><p>I've noticed my players changed from "whatever man" players in old editions to "these are the exact rules and we must follow them exactly" when we made the switch to 3rd and Pathfinder. I believe this has to do with the prose in the book. Old editions were written in a "DM is the boss, do this if you like" prose while new editions clamped down the exact rules and strangled the authority of the DM.</p><p></p><p>I appreciate the return to form.</p><p></p><p>Also, I totally laughed at Mearls' "boring" dig.</p></blockquote><p></p>
[QUOTE="Olfan, post: 6320815, member: 6776286"] I really like the designer's philosophy, and you can see it in the prose of the game. The Command spell pretty much says "here are the rules, you can use the spell this way for sure" like later editions. But also in the same spell is goes "oh yeah so if your DM is cool with it, he may allow any word at all" like earlier editions. It places the final ruling in the DM's lap, so rules lawyers can use the rules as they want, and then when they want to try something outside the book, the book points at the DM and says "ask that guy". I've noticed my players changed from "whatever man" players in old editions to "these are the exact rules and we must follow them exactly" when we made the switch to 3rd and Pathfinder. I believe this has to do with the prose in the book. Old editions were written in a "DM is the boss, do this if you like" prose while new editions clamped down the exact rules and strangled the authority of the DM. I appreciate the return to form. Also, I totally laughed at Mearls' "boring" dig. [/QUOTE]
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Design Philosophy of 5e
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