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Design Philosophy of 5e
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<blockquote data-quote="I'm A Banana" data-source="post: 6320837" data-attributes="member: 2067"><p>It's boring in an MMO, sure, because it takes time to rest in an MMO.</p><p></p><p>In D&D, the time it takes to say "We take a short rest." isn't a whole lot different than the time it takes to say "We take three short rests." Resting between dungeon rooms doesn't take up much table time. So in this specific example, I'm not sure I follow that there's some objective measure of quality that Mike was going with. </p><p></p><p></p><p></p><p>And given the old "If 10% of our audience likes gnomes then it's probably a mistake to pull them out!", I would be surprised if they derived a lot of strong recommendations for all game play from those generalities. And doubly surprised if one such strong recommendation that they did derive was "no one actually engages this exploit because it's boring to do so." </p><p></p><p></p><p></p><p>One guy's theorycraft is another guy's play experience. Which is to say, just because no one you know ever experience Problem X doesn't mean that someone somewhere isn't absolutely experiencing it all the time. Play experience is subjective -- the more flexible the game, the more that is true. WotC can afford to be a bit more broad in thier statements (though even that is something of a house of sand), but I'm pretty sure no one poster at ENWorld or anywhere else has enough market research data to accurately determine if any individual statement is said in a vacuum or is actually experienced by someone somewhere. </p><p></p><p>So saying "that's just theorycraft!" functions more as a way to shut down objections in most ENWorld threads. It's an authority gambit: "You don't actually have the authority to say that this is a problem because you haven't shown that it has been a problem in actual play yourself yet!" isn't a very useful response to a criticism of a bad rule. </p><p></p><p>There's also the fact that it doesn't change the actual rule. If a bad rule is just universally ignored because it's a bad rule, that doesn't mean that it gets a free pass on being there and that folks who object to it being there are overreacting. If no one plays with Weapon vs. Armor Type tables or gender ability score adjustments, this doesn't mean that they're just fine rules and anyone objecting to them is engaged in pure theorycraft. They're not good rules, and it's OK to say that, even if no one ever uses them!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6320837, member: 2067"] It's boring in an MMO, sure, because it takes time to rest in an MMO. In D&D, the time it takes to say "We take a short rest." isn't a whole lot different than the time it takes to say "We take three short rests." Resting between dungeon rooms doesn't take up much table time. So in this specific example, I'm not sure I follow that there's some objective measure of quality that Mike was going with. And given the old "If 10% of our audience likes gnomes then it's probably a mistake to pull them out!", I would be surprised if they derived a lot of strong recommendations for all game play from those generalities. And doubly surprised if one such strong recommendation that they did derive was "no one actually engages this exploit because it's boring to do so." One guy's theorycraft is another guy's play experience. Which is to say, just because no one you know ever experience Problem X doesn't mean that someone somewhere isn't absolutely experiencing it all the time. Play experience is subjective -- the more flexible the game, the more that is true. WotC can afford to be a bit more broad in thier statements (though even that is something of a house of sand), but I'm pretty sure no one poster at ENWorld or anywhere else has enough market research data to accurately determine if any individual statement is said in a vacuum or is actually experienced by someone somewhere. So saying "that's just theorycraft!" functions more as a way to shut down objections in most ENWorld threads. It's an authority gambit: "You don't actually have the authority to say that this is a problem because you haven't shown that it has been a problem in actual play yourself yet!" isn't a very useful response to a criticism of a bad rule. There's also the fact that it doesn't change the actual rule. If a bad rule is just universally ignored because it's a bad rule, that doesn't mean that it gets a free pass on being there and that folks who object to it being there are overreacting. If no one plays with Weapon vs. Armor Type tables or gender ability score adjustments, this doesn't mean that they're just fine rules and anyone objecting to them is engaged in pure theorycraft. They're not good rules, and it's OK to say that, even if no one ever uses them! [/QUOTE]
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