Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6320929" data-attributes="member: 18333"><p>I am very happy that 5e has embraced rules as guidelines that are somewhat open to interpretation in service of more creativity and inspirational play. </p><p></p><p>I agree that intent is much more important than the letter of the law, and D&D in all its forms (from my experience) is more fun when everyone at the table establishes what works for the table and keeps the story/world in the foreground, letting the rules and crunchy bits of detail fade into the background.</p><p></p><p>Of course this is a playstyle issue, but from my own experiences it is the only conclusion I can posit.</p><p></p><p>One thing I'm noticing is that for me, it is far easier to take loosely interpreted rules and clarify them at my table to reach consensus (or plain old House Rules) than to take a highly coded, detailed system and do the same. When I try to modify a highly coded and detailed system, it feels much more like I'm breaking the system. When I try to modify a lightly coded, more globally developed system (like 5e), it is much easier and it doesn't feel like I'm breaking anything. That flexibility is the top selling point for me.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6320929, member: 18333"] I am very happy that 5e has embraced rules as guidelines that are somewhat open to interpretation in service of more creativity and inspirational play. I agree that intent is much more important than the letter of the law, and D&D in all its forms (from my experience) is more fun when everyone at the table establishes what works for the table and keeps the story/world in the foreground, letting the rules and crunchy bits of detail fade into the background. Of course this is a playstyle issue, but from my own experiences it is the only conclusion I can posit. One thing I'm noticing is that for me, it is far easier to take loosely interpreted rules and clarify them at my table to reach consensus (or plain old House Rules) than to take a highly coded, detailed system and do the same. When I try to modify a highly coded and detailed system, it feels much more like I'm breaking the system. When I try to modify a lightly coded, more globally developed system (like 5e), it is much easier and it doesn't feel like I'm breaking anything. That flexibility is the top selling point for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
Top