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General Tabletop Discussion
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Design Philosophy of 5e
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<blockquote data-quote="jrowland" data-source="post: 6320936" data-attributes="member: 94389"><p>as an aside (I don't think its a threadjack) I am hoping 5E allows for more "loose" human-centric rules <em>and</em> exacting rules at the same time. A tall order I know, and I doubt 100% fidelity to both is possible.</p><p></p><p>What I would like is the human-centric for most of a game/campaign/adventure etc and then when the BBEG is finally revealed, a more precise game experience for the <em>Final Battle</em> ala 4E-style fight. I think my players would prefer such a fight to be more hard-ruled and less DM fiat to determine the outcome. I think it would make victory that much sweeter (DM didn't fudge) and loss that much more painful (DM didn't fudge, we failed). But to do that for a whole campaign gets old. For 3E I felt DM = Computer and "I" was irrelevant. It killed my creativity. At the same time, I think my players appreciate DM fiat for the mooks and the myriad plot threads. They grew tired of the 4E fights with even simple mooks and it was Epic-Awesome overload. I think being able to "dial it up" and "dial it down" as needed would be ideal. Not sure I can pull that off with 5E yet, but it is my hope.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6320936, member: 94389"] as an aside (I don't think its a threadjack) I am hoping 5E allows for more "loose" human-centric rules [I]and[/I] exacting rules at the same time. A tall order I know, and I doubt 100% fidelity to both is possible. What I would like is the human-centric for most of a game/campaign/adventure etc and then when the BBEG is finally revealed, a more precise game experience for the [I]Final Battle[/I] ala 4E-style fight. I think my players would prefer such a fight to be more hard-ruled and less DM fiat to determine the outcome. I think it would make victory that much sweeter (DM didn't fudge) and loss that much more painful (DM didn't fudge, we failed). But to do that for a whole campaign gets old. For 3E I felt DM = Computer and "I" was irrelevant. It killed my creativity. At the same time, I think my players appreciate DM fiat for the mooks and the myriad plot threads. They grew tired of the 4E fights with even simple mooks and it was Epic-Awesome overload. I think being able to "dial it up" and "dial it down" as needed would be ideal. Not sure I can pull that off with 5E yet, but it is my hope. [/QUOTE]
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