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Design Philosophy of 5e
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<blockquote data-quote="jrowland" data-source="post: 6321048" data-attributes="member: 94389"><p>Yeah. As I said, It's all a difference of opinion. I disagree that rules encourage good DMing. For me, good DMing is all about the judgement calls*. Good rules diminish the need for judgement. If the rules clearly show Magic Missile to be better than Fireball, well no judgement call, its the rule. Changing that rule doesn't make one a better DM, it just means that DM embraces Rule Zero. DM trumps rules, as you say. But that sort of begs the question, doesn't it? If DM trumps rules, why is it so important that every thing be codified as a rule?</p><p></p><p>I was discussing creating more good DMs. More rules is a barrier to entry for DMing. I am pretty sure I even said less rules lead to more bad DMs: hey, I did say that! You missed the point that I was discussing which is creating more good DMs by creating more DMs period, even Bad ones, because they may even become good DMs.</p><p></p><p></p><p>*caveat: GREAT Dming includes skills like improvisational storytelling, imagination, etc. I am just limiting the good/bad to rules/lack of rules discussion skills of DMs to keep the discussion bounded...somewhat.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6321048, member: 94389"] Yeah. As I said, It's all a difference of opinion. I disagree that rules encourage good DMing. For me, good DMing is all about the judgement calls*. Good rules diminish the need for judgement. If the rules clearly show Magic Missile to be better than Fireball, well no judgement call, its the rule. Changing that rule doesn't make one a better DM, it just means that DM embraces Rule Zero. DM trumps rules, as you say. But that sort of begs the question, doesn't it? If DM trumps rules, why is it so important that every thing be codified as a rule? I was discussing creating more good DMs. More rules is a barrier to entry for DMing. I am pretty sure I even said less rules lead to more bad DMs: hey, I did say that! You missed the point that I was discussing which is creating more good DMs by creating more DMs period, even Bad ones, because they may even become good DMs. *caveat: GREAT Dming includes skills like improvisational storytelling, imagination, etc. I am just limiting the good/bad to rules/lack of rules discussion skills of DMs to keep the discussion bounded...somewhat. [/QUOTE]
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