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General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
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<blockquote data-quote="Agamon" data-source="post: 6321516" data-attributes="member: 184"><p>Ah, I see allowing player creativity a feature, not a bug, but that just stems from different playstyles, I guess. If the players come up with something creative, saying no makes me feel like Scrooge.</p><p></p><p>I do see this, I guess, with setting expectations (can I buy a an uzi in D&D or a smartphone in Star Wars?), but that's a different ball of yarn.</p><p></p><p></p><p></p><p></p><p>I would put PA and DW in the rules light category, myself. And while 4e places the rules exceptions in front of you as power blocks or stat blocks, but it just feels regimented. Like "A + B = C", where I prefer "I wonder what would happen if I put A and B together...?"</p><p></p><p></p><p></p><p></p><p>Fair enough. As I stated above, just a difference in play style. I like it when the players get creative and make me think, and assuming it's not asburd, ("I'm going to chop this tree down with a dead herring"), I'm more than willing to go with it.</p><p></p><p></p><p></p><p></p><p>I once dreamed of this too, but it's very clunky in action. I used to use a laptop while GMing but stopped, as it was more of detriment then help (mind you, that's also when I stopped playing 3.x...I would need my laptop again if I ran that). Maybe some day they'll get this right, and the rules under the hood can be as complex as needed.</p><p></p><p></p><p></p><p></p><p>This is the crux. That line of where the rules need to be covered to is strictly a matter of opinion. Some people do want extremely detailed and realistic rules. Some people want barely any at all. Most of us are somewhere else in between. D&D floats back and forth on where that line is with each edition. Mearls and Co believe they found the sweet spot for the base game. While I agree, it's impossible to think everyone would.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6321516, member: 184"] Ah, I see allowing player creativity a feature, not a bug, but that just stems from different playstyles, I guess. If the players come up with something creative, saying no makes me feel like Scrooge. I do see this, I guess, with setting expectations (can I buy a an uzi in D&D or a smartphone in Star Wars?), but that's a different ball of yarn. I would put PA and DW in the rules light category, myself. And while 4e places the rules exceptions in front of you as power blocks or stat blocks, but it just feels regimented. Like "A + B = C", where I prefer "I wonder what would happen if I put A and B together...?" Fair enough. As I stated above, just a difference in play style. I like it when the players get creative and make me think, and assuming it's not asburd, ("I'm going to chop this tree down with a dead herring"), I'm more than willing to go with it. I once dreamed of this too, but it's very clunky in action. I used to use a laptop while GMing but stopped, as it was more of detriment then help (mind you, that's also when I stopped playing 3.x...I would need my laptop again if I ran that). Maybe some day they'll get this right, and the rules under the hood can be as complex as needed. This is the crux. That line of where the rules need to be covered to is strictly a matter of opinion. Some people do want extremely detailed and realistic rules. Some people want barely any at all. Most of us are somewhere else in between. D&D floats back and forth on where that line is with each edition. Mearls and Co believe they found the sweet spot for the base game. While I agree, it's impossible to think everyone would. [/QUOTE]
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