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General Tabletop Discussion
*Dungeons & Dragons
Design Philosophy of 5e
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<blockquote data-quote="ThirdWizard" data-source="post: 6321583" data-attributes="member: 12037"><p>Think of the 1% problem as a shorthand for people doing things that they'd rather not do if they see benefit to it. Then, to take it a step further, they will do something that they hate in order to see a miniscule benefit, because they aren't good at judging the worth of the loss of fun vs. the worth of the benefit.</p><p></p><p>Examples from WoW would be spending 2 hours every day on daily quests because you can, or leveling 10 alts to play WoW farmville for a couple of hours every day, even though you dislike these activities. And, by golly, people <em>hate</em> Blizzard for "making" them do these things. So, the question then becomes, what about TTRPGs? Will people play the game with a strict rule reading even though they hate that reading? Or will they play a way that they find fun, because that's what they're at the table to do, presumably.</p><p></p><p>Okay, having said that, I think I know what my main beef with all this Topic-That-Will-Not-Be-Named thing is.</p><p></p><p>I think there are two parties at play here. Those who want to come to the Internet and discuss <em>rules</em> and those who want to discuss <em>gameplay</em>, and those two are often on a collision course. If I come to ENWorld, and I want to discuss things that are going to impact my game, with a practical mind toward D&D 5e, and another guy comes along, and he's interested in talking about the rules, how they interact, and thinking as a designer, then we are only going to make each other upset as we talk. Because, I don't care about discussing corner case rules. They don't matter in my actual game. At all. But, to the rule-discussion guy those are the most interesting things to talk about.</p><p></p><p>And thus you get frustration.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6321583, member: 12037"] Think of the 1% problem as a shorthand for people doing things that they'd rather not do if they see benefit to it. Then, to take it a step further, they will do something that they hate in order to see a miniscule benefit, because they aren't good at judging the worth of the loss of fun vs. the worth of the benefit. Examples from WoW would be spending 2 hours every day on daily quests because you can, or leveling 10 alts to play WoW farmville for a couple of hours every day, even though you dislike these activities. And, by golly, people [I]hate[/I] Blizzard for "making" them do these things. So, the question then becomes, what about TTRPGs? Will people play the game with a strict rule reading even though they hate that reading? Or will they play a way that they find fun, because that's what they're at the table to do, presumably. Okay, having said that, I think I know what my main beef with all this Topic-That-Will-Not-Be-Named thing is. I think there are two parties at play here. Those who want to come to the Internet and discuss [I]rules[/I] and those who want to discuss [I]gameplay[/I], and those two are often on a collision course. If I come to ENWorld, and I want to discuss things that are going to impact my game, with a practical mind toward D&D 5e, and another guy comes along, and he's interested in talking about the rules, how they interact, and thinking as a designer, then we are only going to make each other upset as we talk. Because, I don't care about discussing corner case rules. They don't matter in my actual game. At all. But, to the rule-discussion guy those are the most interesting things to talk about. And thus you get frustration. [/QUOTE]
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