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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design principles of healing - no mechanics allowed
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<blockquote data-quote="aco175" data-source="post: 5964565" data-attributes="member: 27385"><p>I more agree that healing should be something that allows the group to continue pushing forward and explore more, maybe more caucious since you are not all the way healed. I less agree that healing should use all of one characters powers/spells since that is his job. I would like to see some healing, less than 4e but more than 1e.</p><p></p><p>When the group gets together to play, we onlt have a few hours of gaming each week that we are able to get together. I want to do more exploring and encounters in that time and less tracking how many days of rest we would need to heal 2 points per day and a cleric can cast 2 spells per day, but wait until the random roll if he needs to use them, blah, blah. It seems like tracking ammo and food- unless there is a good story reason for it and it needs to be in, I would rather skip over it in the name of fun and game playing.</p><p></p><p>Some players may find this part to be the very reason they play, I do not want to deny that to them, but I do enough bean counting at work.</p></blockquote><p></p>
[QUOTE="aco175, post: 5964565, member: 27385"] I more agree that healing should be something that allows the group to continue pushing forward and explore more, maybe more caucious since you are not all the way healed. I less agree that healing should use all of one characters powers/spells since that is his job. I would like to see some healing, less than 4e but more than 1e. When the group gets together to play, we onlt have a few hours of gaming each week that we are able to get together. I want to do more exploring and encounters in that time and less tracking how many days of rest we would need to heal 2 points per day and a cleric can cast 2 spells per day, but wait until the random roll if he needs to use them, blah, blah. It seems like tracking ammo and food- unless there is a good story reason for it and it needs to be in, I would rather skip over it in the name of fun and game playing. Some players may find this part to be the very reason they play, I do not want to deny that to them, but I do enough bean counting at work. [/QUOTE]
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Design principles of healing - no mechanics allowed
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