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Design Question - Wizards' Spells
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<blockquote data-quote="CharlesRyan" data-source="post: 3343470" data-attributes="member: 5265"><p>I think this is a really cogent point, and it's not limited to arcane casters. Are fighters in your game stronger if they have access to every combat feat ever published? Are they weaker if you only allow the feats from the PHB?</p><p></p><p>Diversity of options is a strength; tightly limiting options creates a weakness. But between the extremes is a huge range in which the flavor of the game might be affected much more dramatically than the power levels of the characters. I think as long as the players understand the restrictions and have a reasonable grasp on their ramifications and your intent, there's a lot you can do that won't really hamstring your casters.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 3343470, member: 5265"] I think this is a really cogent point, and it's not limited to arcane casters. Are fighters in your game stronger if they have access to every combat feat ever published? Are they weaker if you only allow the feats from the PHB? Diversity of options is a strength; tightly limiting options creates a weakness. But between the extremes is a huge range in which the flavor of the game might be affected much more dramatically than the power levels of the characters. I think as long as the players understand the restrictions and have a reasonable grasp on their ramifications and your intent, there's a lot you can do that won't really hamstring your casters. [/QUOTE]
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Design Question - Wizards' Spells
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