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General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="DEFCON 1" data-source="post: 5541255" data-attributes="member: 7006"><p>I'd like to see a social combat system designed to be at least a quarter as intricate as martial/spell combat is (since it's currently like 5% if that). While the skill challenge system is <em>fine</em> I suppose to accomplish it... we all know that the math between skills and creature defenses is even more screwed up than in physical combat. The numbers aren't meant to have someone's Intimidate be used against a creature's Will (especially in higher tiers), despite the fact that that makes the most sense in the world.</p><p></p><p>Rebuilding the system such that you can have social combat where you can use your social skills like Diplomacy, Intimidate, Bluff etc. against actual character defenses (rather than just arbitrary DCs), with all characters having "emotional hit points" and access to social "maneuvers" would make the whole system more dynamic and interesting for all parties. I don't think it should be an exact replica of current martial/spell combat (since using a grid would be unnecessary obviously), but it could/should be its own interesting combat subset.</p><p></p><p>And if the system was designed well-enough with the numbers right such that you could actually also do the occasional social skill attack in the midst of martial/spell combat... then so much the better. We've got STR vs Fortitude with the Bull Rush (push enemy 1 square), STR vs Reflex with the Grab (immobilize enemy), we need STR vs Will with the Intimidate (knock enemy prone as it cowers with fear).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5541255, member: 7006"] I'd like to see a social combat system designed to be at least a quarter as intricate as martial/spell combat is (since it's currently like 5% if that). While the skill challenge system is [I]fine[/I] I suppose to accomplish it... we all know that the math between skills and creature defenses is even more screwed up than in physical combat. The numbers aren't meant to have someone's Intimidate be used against a creature's Will (especially in higher tiers), despite the fact that that makes the most sense in the world. Rebuilding the system such that you can have social combat where you can use your social skills like Diplomacy, Intimidate, Bluff etc. against actual character defenses (rather than just arbitrary DCs), with all characters having "emotional hit points" and access to social "maneuvers" would make the whole system more dynamic and interesting for all parties. I don't think it should be an exact replica of current martial/spell combat (since using a grid would be unnecessary obviously), but it could/should be its own interesting combat subset. And if the system was designed well-enough with the numbers right such that you could actually also do the occasional social skill attack in the midst of martial/spell combat... then so much the better. We've got STR vs Fortitude with the Bull Rush (push enemy 1 square), STR vs Reflex with the Grab (immobilize enemy), we need STR vs Will with the Intimidate (knock enemy prone as it cowers with fear). [/QUOTE]
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Design Space - What are the biggest gaps in 4th Edition?
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