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Community
General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="Kinneus" data-source="post: 5541270" data-attributes="member: 48215"><p>One thing that always stood out to me was how underutilized combat advnatage is as a mechanic. If you don't have a Rogue in the party, it's basically just a bland +2 that doesn't stack with anything.</p><p> </p><p>If you <em>do</em> have a Rogue in the party, every combat suddenly gets a lot more tactically interesting (at least in Heroic tier) as everybody's trying to set up flanks or hit with Dazing powers so the stabby little scrapper can get his big boom. I frankly don't know why WotC hasn't picked up on this, and done more to encourage players to seek out combat advantage.</p><p> </p><p>This might be a good thing, however; I suspect that in Paragon and Epic tier, as Stuns and Dazes and such-and-such becomes more common, getting CA becomes trivial. But I've always wanted to see another Striker that benefits from CA beyond the generic +2. Something like, "If you gain CA against an enemy due to a flank, you can make a melee basic attack as a minor action against that enemy" or something suitably Strikery (although not that in particular, because that's way too strong).</p><p> </p><p>Also, why just Strikers? I'd love to see a Controller with a class feature that said something like "If you hit an enemy that is granting you CA, that enemy is slowed until the end of your next turn." And then, of course, that Controller would have a bunch of feats and powers that capitalize on both CA and the Slowed condition (although World Serpent's Grasp might've made this too powerful, I think you get the idea).</p><p> </p><p>CA: it's not just for Rogues anymore!</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5541270, member: 48215"] One thing that always stood out to me was how underutilized combat advnatage is as a mechanic. If you don't have a Rogue in the party, it's basically just a bland +2 that doesn't stack with anything. If you [I]do[/I] have a Rogue in the party, every combat suddenly gets a lot more tactically interesting (at least in Heroic tier) as everybody's trying to set up flanks or hit with Dazing powers so the stabby little scrapper can get his big boom. I frankly don't know why WotC hasn't picked up on this, and done more to encourage players to seek out combat advantage. This might be a good thing, however; I suspect that in Paragon and Epic tier, as Stuns and Dazes and such-and-such becomes more common, getting CA becomes trivial. But I've always wanted to see another Striker that benefits from CA beyond the generic +2. Something like, "If you gain CA against an enemy due to a flank, you can make a melee basic attack as a minor action against that enemy" or something suitably Strikery (although not that in particular, because that's way too strong). Also, why just Strikers? I'd love to see a Controller with a class feature that said something like "If you hit an enemy that is granting you CA, that enemy is slowed until the end of your next turn." And then, of course, that Controller would have a bunch of feats and powers that capitalize on both CA and the Slowed condition (although World Serpent's Grasp might've made this too powerful, I think you get the idea). CA: it's not just for Rogues anymore! [/QUOTE]
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Design Space - What are the biggest gaps in 4th Edition?
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