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General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="Kannik" data-source="post: 5541663" data-attributes="member: 984"><p>Definitively for me it would be:</p><p></p><p>a) Non-combat/encounter support:</p><ul> <li data-xf-list-type="ul">Professions/Hobbies/other expertise (ob-shameless plug, see the first link in my .sig for my take on it) </li> <li data-xf-list-type="ul">Similar to above things to round out characters to offer/support more RP opportunity and even enrich the adventuring day</li> <li data-xf-list-type="ul">How kingdoms/city states/villages/etc are run and politics (and how PCs can interact therein)</li> <li data-xf-list-type="ul">Strongholds/fortifications/trade posts for PCs to found/run</li> </ul><p></p><p>b) Larger-scale combat rules to allow a PC to partake in a larger campaign (heck, take the excellent 3.5e book about this, alter it to fully take advantage of 4e and release it). I ran the Bloodstone Wars module and would've loved to have this (and I can use it for an upcoming module!)</p><p></p><p>c) Better selection/organization of rituals, alchemical items, other bits that expand character utility/options without necessarily making them stronger in combat and that open up alternate options of doing things (ie, getting creative)</p><p></p><p>d) Flavour bits, either as great unique magic items/artifacts/spells/rituals, snippets of NPCs or backstories, interesting setting locations, stuff that anyone can use in their campaign world without too much hassle, yet drip atmosphere. For the items/spells not just nifty in terms of game mechanics, but nifty in theme/history (to give new DMs examples of what they can do/create).</p><p></p><p>e) Themes (from DS) - make a whack of generic ones so we can apply them everywhere</p><p></p><p>f) A simple long list of just about every item you can ever think of, double checked to be sure the prices make sense. (maybe it's just my players, but they're always asking for things not on the list of equipment/costs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>Those would all be great. :></p><p></p><p>peace,</p><p></p><p>Kannik</p><p></p><p>edit: Thanks mudbunny for taking these to WotC for us!</p></blockquote><p></p>
[QUOTE="Kannik, post: 5541663, member: 984"] Definitively for me it would be: a) Non-combat/encounter support: [LIST] [*]Professions/Hobbies/other expertise (ob-shameless plug, see the first link in my .sig for my take on it) [*]Similar to above things to round out characters to offer/support more RP opportunity and even enrich the adventuring day [*]How kingdoms/city states/villages/etc are run and politics (and how PCs can interact therein) [*]Strongholds/fortifications/trade posts for PCs to found/run [/LIST] b) Larger-scale combat rules to allow a PC to partake in a larger campaign (heck, take the excellent 3.5e book about this, alter it to fully take advantage of 4e and release it). I ran the Bloodstone Wars module and would've loved to have this (and I can use it for an upcoming module!) c) Better selection/organization of rituals, alchemical items, other bits that expand character utility/options without necessarily making them stronger in combat and that open up alternate options of doing things (ie, getting creative) d) Flavour bits, either as great unique magic items/artifacts/spells/rituals, snippets of NPCs or backstories, interesting setting locations, stuff that anyone can use in their campaign world without too much hassle, yet drip atmosphere. For the items/spells not just nifty in terms of game mechanics, but nifty in theme/history (to give new DMs examples of what they can do/create). e) Themes (from DS) - make a whack of generic ones so we can apply them everywhere f) A simple long list of just about every item you can ever think of, double checked to be sure the prices make sense. (maybe it's just my players, but they're always asking for things not on the list of equipment/costs :P) Those would all be great. :> peace, Kannik edit: Thanks mudbunny for taking these to WotC for us! [/QUOTE]
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