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General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="Gorgoroth" data-source="post: 5542816" data-attributes="member: 6674889"><p><strong>Before they</strong></p><p></p><p>start building on mounted combat (which I love, btw!), they need to properly reassure us that they won't gimp paladins' utility 4 to call their steed, and implement Call Celestial Steed properly in the builder.</p><p></p><p>Here's an iconic archetype missing from 4e, a new fighting style option for rangers : </p><p></p><p><strong>Two-handed fighting style</strong>: While wielding any<em> versatile weapon in two hands, you can treat it as a double-weapon, with the offhand side having the same stats as the main side. If you can wield two-handed weapons in one hand, they gain the versatile property.</em></p><p></p><p>Note: It would allow Aragorn to Twin Strike with his Ranger sword or Anduril, and the Golden Axe dwarf to do his Combo A, slash-chop, with his battleaxe or war axe (with a +1 bonus for wielding it in two hands, to boot). Also, Eternal Defenders could use an Execution Axe or Fullblade with their multi-attacks. The tradeoff is you lose Toughness for free and can't ever use a normal weapon in your offhand, but that's not your style anyway. Finally, you save on gold and look cooler (IMO). Additionally, weapon buffs such as Bless Weapon or Artificer powers suddenly work better, since it's only one weapon.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5542816, member: 6674889"] [b]Before they[/b] start building on mounted combat (which I love, btw!), they need to properly reassure us that they won't gimp paladins' utility 4 to call their steed, and implement Call Celestial Steed properly in the builder. Here's an iconic archetype missing from 4e, a new fighting style option for rangers : [B]Two-handed fighting style[/B]: While wielding any[I] versatile weapon in two hands, you can treat it as a double-weapon, with the offhand side having the same stats as the main side. If you can wield two-handed weapons in one hand, they gain the versatile property.[/I] Note: It would allow Aragorn to Twin Strike with his Ranger sword or Anduril, and the Golden Axe dwarf to do his Combo A, slash-chop, with his battleaxe or war axe (with a +1 bonus for wielding it in two hands, to boot). Also, Eternal Defenders could use an Execution Axe or Fullblade with their multi-attacks. The tradeoff is you lose Toughness for free and can't ever use a normal weapon in your offhand, but that's not your style anyway. Finally, you save on gold and look cooler (IMO). Additionally, weapon buffs such as Bless Weapon or Artificer powers suddenly work better, since it's only one weapon. [/QUOTE]
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Design Space - What are the biggest gaps in 4th Edition?
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