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General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5544923" data-attributes="member: 82106"><p>Right. Thinking of games which did do something along these lines there were always a couple issues. Thinking of the 'Decker' from Shadowrun for instance. Either every adventure needed to be built around the character's narrow sphere of competence to some extent or the player had nothing much to do. </p><p></p><p>The other issue, as you say, is just that overly constraining the vast array of potential situations that can happen outside of combat seems to me it would generate a very generic and rather bland system. Any attempt to do it would probably require radically different design than the combat system uses.</p><p></p><p></p><p></p><p>Well, maybe it wouldn't be unbalanced. It would be highly situational at best. The 'role' level of binning would certainly be the better way to look at it. Looking at the potential sorts of roles though is interesting. Things I can think of would be for instance 'Face', 'McGyver', 'Scary Guy', 'Sneak', 'Con Man', etc. The thing is, 4e really does a pretty adequate job with all of those already. It is tough for one PC to excel at more than one (maybe 2 if you dig deep into your combat effectiveness). So, what are we really left with that needs doing? It seems to me that while these 'roles' aren't codified they do already exist and are even fairly distinct.</p><p></p><p></p><p></p><p>Yeah, I think there actually have been a few threads on the subject here and there. I don't recall seeing anything so far that was super compelling, but you never know!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5544923, member: 82106"] Right. Thinking of games which did do something along these lines there were always a couple issues. Thinking of the 'Decker' from Shadowrun for instance. Either every adventure needed to be built around the character's narrow sphere of competence to some extent or the player had nothing much to do. The other issue, as you say, is just that overly constraining the vast array of potential situations that can happen outside of combat seems to me it would generate a very generic and rather bland system. Any attempt to do it would probably require radically different design than the combat system uses. Well, maybe it wouldn't be unbalanced. It would be highly situational at best. The 'role' level of binning would certainly be the better way to look at it. Looking at the potential sorts of roles though is interesting. Things I can think of would be for instance 'Face', 'McGyver', 'Scary Guy', 'Sneak', 'Con Man', etc. The thing is, 4e really does a pretty adequate job with all of those already. It is tough for one PC to excel at more than one (maybe 2 if you dig deep into your combat effectiveness). So, what are we really left with that needs doing? It seems to me that while these 'roles' aren't codified they do already exist and are even fairly distinct. Yeah, I think there actually have been a few threads on the subject here and there. I don't recall seeing anything so far that was super compelling, but you never know! [/QUOTE]
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Design Space - What are the biggest gaps in 4th Edition?
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