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General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5551976" data-attributes="member: 710"><p>Some game systems use a different approach to "flaws" that I like and thing works.</p><p></p><p>Basically, a flaw in and on itself does not earn you any "build points" to improve your character. Only when you are are actively affected by the flaw, you gain something out of it. You suffer a penalty now, but you gain some kind of reward for it (e.g. something like action points or rerolls) that you can use at a later time.</p><p></p><p>The DM can totally forget the flaw, you didn't get any unfair benefit of it. On the other hand, the DM can hit you with the flaw as often as he likes, and you will gain something to compensate for it.</p><p>Also, if you feel the DM is simply just forgetting the flaw because he has to much on his mind to handle it and you want it to come up more often, you can yourself suggest situations where it might apply.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5551976, member: 710"] Some game systems use a different approach to "flaws" that I like and thing works. Basically, a flaw in and on itself does not earn you any "build points" to improve your character. Only when you are are actively affected by the flaw, you gain something out of it. You suffer a penalty now, but you gain some kind of reward for it (e.g. something like action points or rerolls) that you can use at a later time. The DM can totally forget the flaw, you didn't get any unfair benefit of it. On the other hand, the DM can hit you with the flaw as often as he likes, and you will gain something to compensate for it. Also, if you feel the DM is simply just forgetting the flaw because he has to much on his mind to handle it and you want it to come up more often, you can yourself suggest situations where it might apply. [/QUOTE]
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Community
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Design Space - What are the biggest gaps in 4th Edition?
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