Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5553910" data-attributes="member: 82106"><p>I think the issue is always the same issue with this kind of stuff. You can find very specific implementations which (at best) capture some aspect of this kind of thing that is useful within ONE setting or environment, or one narrow style of play. It is MUCH more difficult (I would say impossible in most cases) to make some kind of generic systems for these things that work in most games. Beyond that they have a somewhat negative effect. Once you have some 'Prestige' system that works adequately for a given setting/genre/playstyle it becomes the defacto approach everyone expects for every similar situation. Yet I do not believe you can make a Prestige system that would adequately cover Feudal Japan, Renaissance Italy, Dark Ages Europe, and Arabian Nights. Nor would every playstyle or genre really benefit from the same approach even for a specific setting. </p><p></p><p>Likewise with things like realm rules. There are a lot of different styles of play where things like building castles, commanding armies, fighting mass battles, etc could occur. For instance my group would be utterly uninterested in playing through mechanically based mass combats, nor do they fit terribly well with my own DMing style and setting (though I've been a TT minis gamer for years and enjoy mass battles MYSELF, the players I have do not in general). </p><p></p><p>IMHO the thing that is most useful for these kinds of play are general articles giving the DM and players ideas and outlining possible approaches. I'm OK with some UA article or tutorial article where someone goes into enough detail to allow someone to mechanically support these things in a specific way where they find that useful. I am just not convinced that the Big Book of How to Run a Kingdom or The Big Book of Intrigue and Politics is a great idea.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5553910, member: 82106"] I think the issue is always the same issue with this kind of stuff. You can find very specific implementations which (at best) capture some aspect of this kind of thing that is useful within ONE setting or environment, or one narrow style of play. It is MUCH more difficult (I would say impossible in most cases) to make some kind of generic systems for these things that work in most games. Beyond that they have a somewhat negative effect. Once you have some 'Prestige' system that works adequately for a given setting/genre/playstyle it becomes the defacto approach everyone expects for every similar situation. Yet I do not believe you can make a Prestige system that would adequately cover Feudal Japan, Renaissance Italy, Dark Ages Europe, and Arabian Nights. Nor would every playstyle or genre really benefit from the same approach even for a specific setting. Likewise with things like realm rules. There are a lot of different styles of play where things like building castles, commanding armies, fighting mass battles, etc could occur. For instance my group would be utterly uninterested in playing through mechanically based mass combats, nor do they fit terribly well with my own DMing style and setting (though I've been a TT minis gamer for years and enjoy mass battles MYSELF, the players I have do not in general). IMHO the thing that is most useful for these kinds of play are general articles giving the DM and players ideas and outlining possible approaches. I'm OK with some UA article or tutorial article where someone goes into enough detail to allow someone to mechanically support these things in a specific way where they find that useful. I am just not convinced that the Big Book of How to Run a Kingdom or The Big Book of Intrigue and Politics is a great idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Space - What are the biggest gaps in 4th Edition?
Top