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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design the best well rounded party of 4
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<blockquote data-quote="Fingers Boggis" data-source="post: 2505771" data-attributes="member: 15336"><p>1) Changeling Rogue4/Monk2/Warshaper4/Cab Trickster5/Mindspy 5</p><p></p><p>Light combatant, social encounter master, infiltraitor (only spelt right) and one of my fav characters of the moment. Does however leave you with an absence of trap ability from your rogue which makes character 2....</p><p></p><p>2) Illumninan Wiz5/Rogue1/Loredelver10/geomancer4</p><p></p><p>Good for traps and casting also has useful bardic lore ability.</p><p></p><p>3) Raptoran cleric archer with a footbow</p><p></p><p>Specialist range support with zen archery, 20th level divine casting (any PrC taken shouldnt damage caster level) and has natural flight. Could sub any cleric archer here, i quite like a dwarven hammer thrower as well as in the campaigns ive played huge range archery battles have never cropped up, this option also supplies addition mellee ability if required.</p><p></p><p>4) A good tank, never really played a tank so Im not too hot on builds but something with pious templar for mettle, will save and DR would be good. Also a fan of dread commando for some sneak attack, better armour utilisation and team initiative bonus (always good to get as many people as possible acting first) Maybe build both in with a bit of rogue to up the sneak dice and flank with char 1</p><p></p><p>Just some thoughts</p><p>Fingers</p></blockquote><p></p>
[QUOTE="Fingers Boggis, post: 2505771, member: 15336"] 1) Changeling Rogue4/Monk2/Warshaper4/Cab Trickster5/Mindspy 5 Light combatant, social encounter master, infiltraitor (only spelt right) and one of my fav characters of the moment. Does however leave you with an absence of trap ability from your rogue which makes character 2.... 2) Illumninan Wiz5/Rogue1/Loredelver10/geomancer4 Good for traps and casting also has useful bardic lore ability. 3) Raptoran cleric archer with a footbow Specialist range support with zen archery, 20th level divine casting (any PrC taken shouldnt damage caster level) and has natural flight. Could sub any cleric archer here, i quite like a dwarven hammer thrower as well as in the campaigns ive played huge range archery battles have never cropped up, this option also supplies addition mellee ability if required. 4) A good tank, never really played a tank so Im not too hot on builds but something with pious templar for mettle, will save and DR would be good. Also a fan of dread commando for some sneak attack, better armour utilisation and team initiative bonus (always good to get as many people as possible acting first) Maybe build both in with a bit of rogue to up the sneak dice and flank with char 1 Just some thoughts Fingers [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design the best well rounded party of 4
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