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<blockquote data-quote="Sollir Furryfoot" data-source="post: 2268983" data-attributes="member: 748"><p>Here's my entry:</p><p></p><p><em><strong><span style="font-size: 15px">Stone Tyrant</span></strong></em></p><p><strong>Medium Aberration (Earth)</strong></p><p><strong>Hit Dice:</strong> 10d8+20 (65 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 20 ft. (4 squares), Fly 60 ft. (average)</p><p><strong>Armor Class:</strong> 23 (+3 Dex, +10 natural)</p><p><strong>Base Attack/Grapple:</strong> +7/+9</p><p><strong>Attack:</strong> Bite +9 melee (2d8+2) and Eye Ray +10 ranged touch; or Tail Sting +9 melee (1d6+2 plus poison) and Eye Ray +10 ranged touch</p><p><strong>Full Attack:</strong> Bite +9 melee (2d8+2) and 3 Tail Stings +7 melee (1d6+1 plus poison) and Eye Ray +10 ranged touch</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Eye rays, poison</p><p><strong>Special Qualities:</strong> Damage reduction 5/adamantine, darkvision 60 ft., freeze</p><p><strong>Saves:</strong> Fort +5, Ref +6, Will +9</p><p><strong>Abilities:</strong> Str 14, Dex 16, Con 15, Int 10, Wis 15, Cha 11</p><p><strong>Skills:</strong> Hide +11*, Listen +11, Spot +11</p><p><strong>Feats:</strong> Dodge, Flyby Attack, Multiattack</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary, pair, or wing (5–16)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 11-14 HD (Medium); 15-20 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p>The creator of the little-known Stone Tyrants is a mystery, although the intent with which they were made is clear. Modeled after both the Eye Tyrant and the Gargoyle (along with a few other surprises), Stone Tyrants were created to be vicious guardians who would be a match for any enemy.</p><p><em>(See Picture for Description)</em></p><p>Stone Tyrants speak Common and Terran.</p><p><em>COMBAT</em></p><p>A Stone Tyrant typically stands still before executing a surprise attack, using its Enervation or Exhaustion Ray to weaken a target before attempting to Petrify it. It keeps its distance if it can, but if it must, it tries to stab an opponent with its tails, allowing its poison to work before closing around its opponent's body with its toothy maw.</p><p>A Stone Tyrant's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p><strong>Eye Rays (Su):</strong> A Stone Tyrant's eyes can produce three different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 3 rounds. A Stone Tyrant can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 15. The save DC is Charisma-based.</p><p> The three eye effects are:</p><p> <em>Enervation:</em> Target gains 1d4 negative levels (as per Enervation).</p><p> <em>Exhaustion:</em> The target must succeed on a Fortitude save or become exhausted (as per Ray of Exhaustion).</p><p> <em>Petrification:</em> The target must succeed on a Fortitude save or turn to stone permanently.</p><p><strong>Freeze (Ex):</strong> A Stone Tyrant can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the Stone Tyrant is really alive.</p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 17, initial damage 1d6 Dex, secondary damage 1d6 Dex. The save DC is Constitution-based.</p><p><strong>Skills:</strong> Stone Tyrantss have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a Stone Tyrant is concealed against a background of stone.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 2268983, member: 748"] Here's my entry: [i][b][SIZE=4]Stone Tyrant[/Size][/b][/i] [b]Medium Aberration (Earth) Hit Dice:[/b] 10d8+20 (65 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 20 ft. (4 squares), Fly 60 ft. (average) [b]Armor Class:[/b] 23 (+3 Dex, +10 natural) [b]Base Attack/Grapple:[/b] +7/+9 [b]Attack:[/b] Bite +9 melee (2d8+2) and Eye Ray +10 ranged touch; or Tail Sting +9 melee (1d6+2 plus poison) and Eye Ray +10 ranged touch [b]Full Attack:[/b] Bite +9 melee (2d8+2) and 3 Tail Stings +7 melee (1d6+1 plus poison) and Eye Ray +10 ranged touch [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Eye rays, poison [b]Special Qualities:[/b] Damage reduction 5/adamantine, darkvision 60 ft., freeze [b]Saves:[/b] Fort +5, Ref +6, Will +9 [b]Abilities:[/b] Str 14, Dex 16, Con 15, Int 10, Wis 15, Cha 11 [b]Skills:[/b] Hide +11*, Listen +11, Spot +11 [b]Feats:[/b] Dodge, Flyby Attack, Multiattack [b]Environment:[/b] Any [b]Organization:[/b] Solitary, pair, or wing (5–16) [b]Challenge Rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic evil [b]Advancement:[/b] 11-14 HD (Medium); 15-20 HD (Large) [b]Level Adjustment:[/b] - The creator of the little-known Stone Tyrants is a mystery, although the intent with which they were made is clear. Modeled after both the Eye Tyrant and the Gargoyle (along with a few other surprises), Stone Tyrants were created to be vicious guardians who would be a match for any enemy. [i](See Picture for Description)[/i] Stone Tyrants speak Common and Terran. [i]COMBAT[/i] A Stone Tyrant typically stands still before executing a surprise attack, using its Enervation or Exhaustion Ray to weaken a target before attempting to Petrify it. It keeps its distance if it can, but if it must, it tries to stab an opponent with its tails, allowing its poison to work before closing around its opponent's body with its toothy maw. A Stone Tyrant's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. [b]Eye Rays (Su):[/b] A Stone Tyrant's eyes can produce three different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 3 rounds. A Stone Tyrant can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 15. The save DC is Charisma-based. The three eye effects are: [i]Enervation:[/i] Target gains 1d4 negative levels (as per Enervation). [i]Exhaustion:[/i] The target must succeed on a Fortitude save or become exhausted (as per Ray of Exhaustion). [i]Petrification:[/i] The target must succeed on a Fortitude save or turn to stone permanently. [b]Freeze (Ex):[/b] A Stone Tyrant can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the Stone Tyrant is really alive. [b]Poison (Ex):[/b] Injury, Fortitude DC 17, initial damage 1d6 Dex, secondary damage 1d6 Dex. The save DC is Constitution-based. [b]Skills:[/b] Stone Tyrantss have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a Stone Tyrant is concealed against a background of stone. [/QUOTE]
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