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Design Thread - "What makes a Knight?"
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<blockquote data-quote="kieran_of_the_dark_peaks" data-source="post: 8042185" data-attributes="member: 7024716"><p>This could be a long OP, apologies! </p><p></p><p>For the next book from the Dark Peaks, I'm playing with the idea of writing "Aliena Brightlance's Tome of Knighthood." I've always liked Knights - knight to the extent of the romantic idea, like those from King Arthur stories.These are not, <strong>I repeat not</strong>, the Knights of real historical background. I'm not interesting in playing the Feudal ideal of the land-owning killing class. </p><p></p><p>The character concept is that of King Arthur and his knights - the romantic, chivalric ideal who goes on quests, demonstrates chivalric grace and the romantic ideal. For the rest of this post, I'm going to refer to these as 'storytime knights'. I am aware that they are completely unrealistic historically - but that's why we play D&D, right? Also knights /= paladins. It's warriors of god vs warriors of tangible gain. I don't want to get into that debate, i've already concluded they are different. </p><p></p><p>Wait, you might say! There are fighter sub-classes where you can play as a knight! In <em>Xanathar's Guide to Everything</em> there is a cavalier sub-class, and in the <em>Sword Coast Adventurer's Guide</em> there are Purple Dragon Knights (referred to in different settings as Bannaret). There are at least three named sub-classes where you can play as a knight, plus the eldritch knight which has 'knight' in the name. So why bother creating another character class? Why try and weasel yet more money from our weary, book-buying pockets, you swine!?</p><p></p><p>Well, firstly because this will be a fairly small part of the book. But also because (and I admit this is so subjective) ... none of those classes feel like Storytime knights. They are missing vital elements of those characters - I can't imagine playing Sir Gawain, for example, as a Purple Dragon Knight. There's no courtly love, no real chivalry, no quests and no heraldry. Granted, there could be in the background - but I feel like these elements are the core of the character class and should be implemented mechanically, as well as just in Player Generated background.</p><p></p><p>So, I present to you my concept for a Knight as a full Character class. This is presented with trepidation because it is still an initial idea, but I'd really like constructive and useful feedback on what I've written so far. This forum has so many smart and experienced people on it, and I'd love to see what everyone thinks. This is <strong>not finished, </strong>you'll see the gaps there and suggestions to fill those would be really appreciated.</p><p></p><p>To summarise the doc: There are three elements to a Knight. 1) The vow, which adhering to restores vow points and powers abilities in combat. 2) The Quest, which leads to promotion for the knight (from squire, onwards) and builds Heraldry. 3) Heraldry, which is a variety of symbols a knight can gain to their coat of arms as they succeed on quests. This heraldry allows them chosen buffs to equipment, which they can chose to combine as their heraldry becomes more elaborate. There are four sub-classes of knight, each with their own vow abilities, and different skills.</p><p></p><p>Like I said, I'd love to know what people think to this class. Thanks for reading - and please read to the end of the document before commenting!</p><p></p><p>[mandatory plug - the Blizzard of Axe and Sword has got <u>5* reviews</u> and you should check it out. <a href="https://www.dmsguild.com/product/320765/THE-BLIZZARD-OF-AXE-AND-SWORD-A-TIER-TWO-ADVENTURE?src=hottest_filtered&filters=45469" target="_blank">Click here</a>]</p><p></p><p>[ATTACH=full]123979[/ATTACH]</p></blockquote><p></p>
[QUOTE="kieran_of_the_dark_peaks, post: 8042185, member: 7024716"] This could be a long OP, apologies! For the next book from the Dark Peaks, I'm playing with the idea of writing "Aliena Brightlance's Tome of Knighthood." I've always liked Knights - knight to the extent of the romantic idea, like those from King Arthur stories.These are not, [B]I repeat not[/B], the Knights of real historical background. I'm not interesting in playing the Feudal ideal of the land-owning killing class. The character concept is that of King Arthur and his knights - the romantic, chivalric ideal who goes on quests, demonstrates chivalric grace and the romantic ideal. For the rest of this post, I'm going to refer to these as 'storytime knights'. I am aware that they are completely unrealistic historically - but that's why we play D&D, right? Also knights /= paladins. It's warriors of god vs warriors of tangible gain. I don't want to get into that debate, i've already concluded they are different. Wait, you might say! There are fighter sub-classes where you can play as a knight! In [I]Xanathar's Guide to Everything[/I] there is a cavalier sub-class, and in the [I]Sword Coast Adventurer's Guide[/I] there are Purple Dragon Knights (referred to in different settings as Bannaret). There are at least three named sub-classes where you can play as a knight, plus the eldritch knight which has 'knight' in the name. So why bother creating another character class? Why try and weasel yet more money from our weary, book-buying pockets, you swine!? Well, firstly because this will be a fairly small part of the book. But also because (and I admit this is so subjective) ... none of those classes feel like Storytime knights. They are missing vital elements of those characters - I can't imagine playing Sir Gawain, for example, as a Purple Dragon Knight. There's no courtly love, no real chivalry, no quests and no heraldry. Granted, there could be in the background - but I feel like these elements are the core of the character class and should be implemented mechanically, as well as just in Player Generated background. So, I present to you my concept for a Knight as a full Character class. This is presented with trepidation because it is still an initial idea, but I'd really like constructive and useful feedback on what I've written so far. This forum has so many smart and experienced people on it, and I'd love to see what everyone thinks. This is [B]not finished, [/B]you'll see the gaps there and suggestions to fill those would be really appreciated. To summarise the doc: There are three elements to a Knight. 1) The vow, which adhering to restores vow points and powers abilities in combat. 2) The Quest, which leads to promotion for the knight (from squire, onwards) and builds Heraldry. 3) Heraldry, which is a variety of symbols a knight can gain to their coat of arms as they succeed on quests. This heraldry allows them chosen buffs to equipment, which they can chose to combine as their heraldry becomes more elaborate. There are four sub-classes of knight, each with their own vow abilities, and different skills. Like I said, I'd love to know what people think to this class. Thanks for reading - and please read to the end of the document before commenting! [mandatory plug - the Blizzard of Axe and Sword has got [U]5* reviews[/U] and you should check it out. [URL='https://www.dmsguild.com/product/320765/THE-BLIZZARD-OF-AXE-AND-SWORD-A-TIER-TWO-ADVENTURE?src=hottest_filtered&filters=45469']Click here[/URL]] [ATTACH type="full" width="544px" alt="The Blizzard of Axe and Sword Promo 4.png"]123979[/ATTACH] [/QUOTE]
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