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Design Thread - "What makes a Knight?"
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<blockquote data-quote="Olrox17" data-source="post: 8042227" data-attributes="member: 6801397"><p>Very interesting design.</p><p></p><p>Some of the vows seem pretty easy to trigger reliably (vow of mercy in particular) while vow on nobility is the opposite (you have to successfully use challenge twice, spending two points, for the chance of gaining back one point?).</p><p></p><p>The idea of questing is nice, the numbers need to be looked at (80 cr5+ enemies?).</p><p></p><p>Are knight allowed to apply their heraldry both to weapons and armor? If so, that might be a little too good. </p><p>I’d probably eliminate the flat +1 to AC/attack rolls. Make it an hp or temp hp buff/damage buff.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8042227, member: 6801397"] Very interesting design. Some of the vows seem pretty easy to trigger reliably (vow of mercy in particular) while vow on nobility is the opposite (you have to successfully use challenge twice, spending two points, for the chance of gaining back one point?). The idea of questing is nice, the numbers need to be looked at (80 cr5+ enemies?). Are knight allowed to apply their heraldry both to weapons and armor? If so, that might be a little too good. I’d probably eliminate the flat +1 to AC/attack rolls. Make it an hp or temp hp buff/damage buff. [/QUOTE]
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Design Thread - "What makes a Knight?"
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