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Design Thread - "What makes a Knight?"
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<blockquote data-quote="delphonso" data-source="post: 8043208" data-attributes="member: 6892015"><p>Looking back on my post, it seems a bit curt - I forgot to mention that I like the idea of a knight class, more closely tied to heavy armor and being a good guy. I think there's space for it in DnD (for those opposed, think Warlock between Wizard and Sorceror).</p><p></p><p>I think Mercer's old gunslinger had grit points which could be recovered by tough actions like "felling a significant foe". A note to the DM about awarding vow points for knightly action might make a good variant rule.</p><p></p><p>Really like the idea of more Int characters.</p><p></p><p>An idea: a vow being a source of additional actions. A knight vows to protect some ally at the beginning of combat (a bonus action, perhaps). During the combat, the knight gets additional things they can do with reactions in relation to that vow (impose disadvantage, redirect a hit to themselves, swap places with ally, opportunity attack without leaving range). </p><p>This extra action is similar to the main front line classes (nova damage from Paladins and action surges from Fighters) but still tied to the knightly duties thing.</p></blockquote><p></p>
[QUOTE="delphonso, post: 8043208, member: 6892015"] Looking back on my post, it seems a bit curt - I forgot to mention that I like the idea of a knight class, more closely tied to heavy armor and being a good guy. I think there's space for it in DnD (for those opposed, think Warlock between Wizard and Sorceror). I think Mercer's old gunslinger had grit points which could be recovered by tough actions like "felling a significant foe". A note to the DM about awarding vow points for knightly action might make a good variant rule. Really like the idea of more Int characters. An idea: a vow being a source of additional actions. A knight vows to protect some ally at the beginning of combat (a bonus action, perhaps). During the combat, the knight gets additional things they can do with reactions in relation to that vow (impose disadvantage, redirect a hit to themselves, swap places with ally, opportunity attack without leaving range). This extra action is similar to the main front line classes (nova damage from Paladins and action surges from Fighters) but still tied to the knightly duties thing. [/QUOTE]
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Design Thread - "What makes a Knight?"
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