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<blockquote data-quote="steeldragons" data-source="post: 6082904" data-attributes="member: 92511"><p>Human: +1 to any 2 ability scores. Maximum 18 in any.</p><p>-Human Versatility: 1 skill of choice regardless of specialty or background.</p><p>-Languages: Common, Homeland Tongue (if different than Common), slots for additional languages equal to Int. modifier. (may or may not be filled at character creation)</p><p></p><p>Elf: +1 to Intelligence and Dexterity. Maximum 19 in both.</p><p>-Lowlight vision (120')</p><p>-Elvin Resistance: +2 to saves against enchantment/charm magic.</p><p>-Elvin Senses: +1 to all Searches and checks against surprise, as if the PC possessed the Search and Perception skills.</p><p>-Elvin Stealth: +1 to all Stealth rolls as if the PC possessed the Stealth skill.</p><p>-Languages: Elvin, Common, Sylvan, Dwarven, Goblin, Orcish, slots for additional languages equal to Int. mod.</p><p></p><p>Dwarf: +1 to Strength and Constitution. Maximum 19 in Constitution.</p><p>-Lowlight vision (to 120')</p><p>-Dwarven Resistance: +2 to saves against poison and magic.</p><p>-Dwarven Battle Skill: +1 to hit against goblins, orcs, ogres, and giants.</p><p>-Dwarven Stonecraft: +1 to rolls to detect stonework traps, construction, sloping passages, etc...</p><p>-Languages: Dwarven, Common, Gnomish, Goblin, Orcish, slots for additional languages equal to Int. mod..</p><p></p><p>Halfling: +1 to Constitution and Dexterity. Maximum 19 in Dexterity.</p><p>-Lowlight vision (to 40')</p><p>-Halfling Resistance: +2 against poison and fear effects.</p><p>-Halfling Stealth: +1 to all Stealth rolls for moving silent and/or hiding (anywhere! shadows or not), as if the PC possessed the Stealth skill.</p><p>-Halfling Size: +4 to AC against larger than man-sized creatures.</p><p>-Languages: Common, slots for additional languages equal to Intelligence modifier.</p><p><u></u></p><p><u>Additional Optional Races</u></p><p><u></u></p><p>Gnome: +1 to Dexterity <strong><em>or </em></strong>Intelligence. Maximum 19 in either.</p><p>-Lowlight Vision (to 90')</p><p>-Gnomish Resistance: +2 against all illusion/phantasmal magics.</p><p>-Gnomish Senses: +1 to searches and against surprise, as if the PC possessed the Search and Perception skills; +2 to locate (by smell!) gemstones within 10' per level. </p><p>-Gnomish Size: +4 to AC against larger than man-sized creatures.</p><p>-Language: Gnomish, Common, Dwarven, Sylvan, Kobold, language of burrowing mammals, slots for additional languages equal to Int. mod.</p><p></p><p>Half-Elf: +1 to Dexterity<strong><em> or </em></strong>Charisma. Maximum 19 in either.</p><p>-Lowlight vision (to 40')</p><p>-Half-elvin Resistance: +1 to saves against enchantment/charm magics.</p><p>-Elvin Senses <em><strong>OR </strong></em>Human Versatility: see Elf or Human, respectively, above.</p><p>-Elvin Stealth: see Elf above.</p><p>-Language: Common, Elvin <strong><em>or</em></strong> Homeland Tongue, slots for additional languages equal to Int. mod.</p><p></p><p>Half-Orc: +1 to Strength<strong><em> or</em></strong> Constitution. Maximum 19 in either.</p><p>-Lowlight Vision (to 90')</p><p>-Half-Orc Resistance: +2 against disease and poison.</p><p>-Half-Orc Ferocity: +1 to all damage rolls.</p><p>-Human Versatility: see Human, above.</p><p>-Language: Common, Orcish <strong><em>or</em></strong> Homeland Tongue, slots for additional languages equal to Int. mod.</p><p></p><p>I don't really know enough about what other races they're planning, but Dragonborn and Tielflings have been thrown about with abandon, and since I have extremely limited xp with 4e, take the following with a grain of salt...but just cuz I'm on an uncontrollable avalanche of a roll, I just can't help myself...</p><p></p><p>Dragonborn: +1 to Strength <em><strong>and</strong></em> Wisdom. Maximum 19 in both.</p><p>-Lowlight Vision (to 90')</p><p>-Dragonborn Resistance: +2 against "energy" type (fire, cold, lightning, acid or poison) equal to their breath weapon.</p><p>-Dragonborn Breath Weapon: +1 to hit and damage die when using their breath weapon. Capable 1 per day per level for d6 [of "energy" type of choice] damage every other level to a maximum of 5d6 at 9th.</p><p>-Dragonborn Scales: +4 to their natural/unarmored AC from their thick scales/hides.</p><p>-Language: Common, Draconic, slots for additional languages equal to Int. mod. </p><p></p><p>Tiefling: +1 to Strength <em><strong>or</strong></em> Dexterity <strong><em>or</em></strong> Intelligence. Maximum 19 in any.</p><p>-Lowlight vision (to 90')</p><p>-Tiefling Resistance: +2 against magic <strong><em>and</em></strong> [poison <strong><em>or</em></strong> "energy" type (fire/cold/lightning/poison/acid) of choice.]</p><p>-Tiefling Versatility: +1 to <em><strong>one</strong></em> of the following: Searches, Stealth, Ferocity (damage rolls), Battle Skill (hit rolls), Resistance of choice (or added to above)</p><p>-Tiefling Anatomy: Choose two of the following and -2 from Charisma: goat legs (+1 Jumping and Climbing), prehensile tail (+1 Trip and Dex rolls), horns (+1 Rush), solid black eyes (lowlight vision to 120'), small wings (+1 Balance and -1 per die to falling damage), forked tongue (+1 Tracking), taloned hands (+1 Grapple and +d4 unarmed damage), scales (+1 to AC).</p><p>-Language: Common, Homeland Tongue, Infernal, slots for additional languages equal to Int. mod.</p><p></p><p>I could keep going, but guess you guys should see this first to see if I should bother. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6082904, member: 92511"] Human: +1 to any 2 ability scores. Maximum 18 in any. -Human Versatility: 1 skill of choice regardless of specialty or background. -Languages: Common, Homeland Tongue (if different than Common), slots for additional languages equal to Int. modifier. (may or may not be filled at character creation) Elf: +1 to Intelligence and Dexterity. Maximum 19 in both. -Lowlight vision (120') -Elvin Resistance: +2 to saves against enchantment/charm magic. -Elvin Senses: +1 to all Searches and checks against surprise, as if the PC possessed the Search and Perception skills. -Elvin Stealth: +1 to all Stealth rolls as if the PC possessed the Stealth skill. -Languages: Elvin, Common, Sylvan, Dwarven, Goblin, Orcish, slots for additional languages equal to Int. mod. Dwarf: +1 to Strength and Constitution. Maximum 19 in Constitution. -Lowlight vision (to 120') -Dwarven Resistance: +2 to saves against poison and magic. -Dwarven Battle Skill: +1 to hit against goblins, orcs, ogres, and giants. -Dwarven Stonecraft: +1 to rolls to detect stonework traps, construction, sloping passages, etc... -Languages: Dwarven, Common, Gnomish, Goblin, Orcish, slots for additional languages equal to Int. mod.. Halfling: +1 to Constitution and Dexterity. Maximum 19 in Dexterity. -Lowlight vision (to 40') -Halfling Resistance: +2 against poison and fear effects. -Halfling Stealth: +1 to all Stealth rolls for moving silent and/or hiding (anywhere! shadows or not), as if the PC possessed the Stealth skill. -Halfling Size: +4 to AC against larger than man-sized creatures. -Languages: Common, slots for additional languages equal to Intelligence modifier. [U] Additional Optional Races [/U] Gnome: +1 to Dexterity [B][I]or [/I][/B]Intelligence. Maximum 19 in either. -Lowlight Vision (to 90') -Gnomish Resistance: +2 against all illusion/phantasmal magics. -Gnomish Senses: +1 to searches and against surprise, as if the PC possessed the Search and Perception skills; +2 to locate (by smell!) gemstones within 10' per level. -Gnomish Size: +4 to AC against larger than man-sized creatures. -Language: Gnomish, Common, Dwarven, Sylvan, Kobold, language of burrowing mammals, slots for additional languages equal to Int. mod. Half-Elf: +1 to Dexterity[B][I] or [/I][/B]Charisma. Maximum 19 in either. -Lowlight vision (to 40') -Half-elvin Resistance: +1 to saves against enchantment/charm magics. -Elvin Senses [I][B]OR [/B][/I]Human Versatility: see Elf or Human, respectively, above. -Elvin Stealth: see Elf above. -Language: Common, Elvin [B][I]or[/I][/B] Homeland Tongue, slots for additional languages equal to Int. mod. Half-Orc: +1 to Strength[B][I] or[/I][/B] Constitution. Maximum 19 in either. -Lowlight Vision (to 90') -Half-Orc Resistance: +2 against disease and poison. -Half-Orc Ferocity: +1 to all damage rolls. -Human Versatility: see Human, above. -Language: Common, Orcish [B][I]or[/I][/B] Homeland Tongue, slots for additional languages equal to Int. mod. I don't really know enough about what other races they're planning, but Dragonborn and Tielflings have been thrown about with abandon, and since I have extremely limited xp with 4e, take the following with a grain of salt...but just cuz I'm on an uncontrollable avalanche of a roll, I just can't help myself... Dragonborn: +1 to Strength [I][B]and[/B][/I] Wisdom. Maximum 19 in both. -Lowlight Vision (to 90') -Dragonborn Resistance: +2 against "energy" type (fire, cold, lightning, acid or poison) equal to their breath weapon. -Dragonborn Breath Weapon: +1 to hit and damage die when using their breath weapon. Capable 1 per day per level for d6 [of "energy" type of choice] damage every other level to a maximum of 5d6 at 9th. -Dragonborn Scales: +4 to their natural/unarmored AC from their thick scales/hides. -Language: Common, Draconic, slots for additional languages equal to Int. mod. Tiefling: +1 to Strength [I][B]or[/B][/I] Dexterity [B][I]or[/I][/B] Intelligence. Maximum 19 in any. -Lowlight vision (to 90') -Tiefling Resistance: +2 against magic [B][I]and[/I][/B] [poison [B][I]or[/I][/B] "energy" type (fire/cold/lightning/poison/acid) of choice.] -Tiefling Versatility: +1 to [I][B]one[/B][/I] of the following: Searches, Stealth, Ferocity (damage rolls), Battle Skill (hit rolls), Resistance of choice (or added to above) -Tiefling Anatomy: Choose two of the following and -2 from Charisma: goat legs (+1 Jumping and Climbing), prehensile tail (+1 Trip and Dex rolls), horns (+1 Rush), solid black eyes (lowlight vision to 120'), small wings (+1 Balance and -1 per die to falling damage), forked tongue (+1 Tracking), taloned hands (+1 Grapple and +d4 unarmed damage), scales (+1 to AC). -Language: Common, Homeland Tongue, Infernal, slots for additional languages equal to Int. mod. I could keep going, but guess you guys should see this first to see if I should bother. :) --SD [/QUOTE]
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