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General Tabletop Discussion
*Pathfinder & Starfinder
Designating enemies as "allies"
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<blockquote data-quote="Danceofmasks" data-source="post: 4486540" data-attributes="member: 70765"><p>Hmm .. I don't mean the occasional evil act, I mean evil as a state of mind.</p><p> </p><p>In 3e for example:</p><p> </p><p>You don't torture people for information, you kill them then speak to their corpse.</p><p> </p><p>Torture serves a functional purposes: Fear</p><p> </p><p>Death is not really a deterrent for denizens of a world where deities are real and cosmology ensures you a place in the afterlife.</p><p>Therefore, the only way to enforce law and order is torture. Of miscreants or (even better) their kin.</p><p> </p><p>What about for adventurers?</p><p> </p><p>How else are you supposed to build a reputation if your name isn't synonymous with terror?</p><p>Researching modified magic mouth spells just so you can record the sessions ..</p><p>And when those heroes come hunting you, they bring with them some incredibly valuable XP and gear.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4486540, member: 70765"] Hmm .. I don't mean the occasional evil act, I mean evil as a state of mind. In 3e for example: You don't torture people for information, you kill them then speak to their corpse. Torture serves a functional purposes: Fear Death is not really a deterrent for denizens of a world where deities are real and cosmology ensures you a place in the afterlife. Therefore, the only way to enforce law and order is torture. Of miscreants or (even better) their kin. What about for adventurers? How else are you supposed to build a reputation if your name isn't synonymous with terror? Researching modified magic mouth spells just so you can record the sessions .. And when those heroes come hunting you, they bring with them some incredibly valuable XP and gear. [/QUOTE]
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Designating enemies as "allies"
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