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Designed my own game - Looking for feedback
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<blockquote data-quote="Summer-Knight925" data-source="post: 5686160" data-attributes="member: 80297"><p>I'd have to agree with the Jester, the point buy system is not my favorite, at least for this style of game.</p><p> </p><p>While I <strong>DO </strong>like the backgrounds, I think it is something the player could come up with on their own, something they don't really need on paper, the 'not needing classes' route can (and will) make it that much more complex, this does not seem like something I would want to start people who have never played any table-top on, maybe the complexity is good?</p><p></p><p>Also, alignment, but just the concept of Good & Evil I see as unrealistic, perhaps just Law & Chaos since, well Hitler thought we was doing something good when it was obviously evil...point I'm trying to make is alignment is always something I have trouble with.</p><p> </p><p>Just character creation spelled that 'this is not my cup of tea'</p><p>not that it is bad, just not what I would want.</p><p></p><p>I see character creation turning into such a min/max system that when your character dies you walk out of the room with game rage, again, not my thing.</p><p> </p><p>But while I have been trashing it, I do enjoy the backgrounds, the raes are simple yet still have flavor and the archetypes do give you a lot of options, while I would agree the amount of options could be an option overload, I think it is somewhat how it is organized, if you had skill trees (or webs, webs work good) then it would make it easier to go through.</p><p></p><p> All together, a good idea, maybe a little bit of organization required, but Palladium never really cared about that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5686160, member: 80297"] I'd have to agree with the Jester, the point buy system is not my favorite, at least for this style of game. While I [B]DO [/B]like the backgrounds, I think it is something the player could come up with on their own, something they don't really need on paper, the 'not needing classes' route can (and will) make it that much more complex, this does not seem like something I would want to start people who have never played any table-top on, maybe the complexity is good? Also, alignment, but just the concept of Good & Evil I see as unrealistic, perhaps just Law & Chaos since, well Hitler thought we was doing something good when it was obviously evil...point I'm trying to make is alignment is always something I have trouble with. Just character creation spelled that 'this is not my cup of tea' not that it is bad, just not what I would want. I see character creation turning into such a min/max system that when your character dies you walk out of the room with game rage, again, not my thing. But while I have been trashing it, I do enjoy the backgrounds, the raes are simple yet still have flavor and the archetypes do give you a lot of options, while I would agree the amount of options could be an option overload, I think it is somewhat how it is organized, if you had skill trees (or webs, webs work good) then it would make it easier to go through. All together, a good idea, maybe a little bit of organization required, but Palladium never really cared about that :p [/QUOTE]
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